画質 高画質

i know i'm a little late but

hi I'm jo and I love rough textures!! I'm really looking forward to painting landscapes and more portraits 💖

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if you send me a cube map that's any 6x1 texture, I'll send you a gif of it in CUBE FORM.

Face order is: Front, Right, Back, Left, Top, Bottom

SEND ME THOSE TEXTURES!

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congratulations for 400 manuel 😔✊ Thank you for this 😭

Hi, i'm jo!!! I have no definite artstyle yet but i really like rough textures so far. Here are some of my works!!!

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thank you so much for this art share 🥺

hi, I'm jo from the philippines!! I have no definite art style yet but i really like drawing with rough textures 😊 here are some of my works!!

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pointed this out on her stream and i can't stop thinking about it: the pokemon trophies in ssbm use the (almost) exact same textures as the stadium 1&2 pokemon, just on updated models

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so I wanted to have fun so I loaded up the high poly MA5C made by and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.

shaders can use some tweaking but this is how it looks.

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I’ve been really inspired by textures lately, so I tried to incorporate a lot into this painting ! There’s a lot that could be fixed but overall I think it turned out pretty well :))

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OKAY. I Think I'm mostly happy with this setup for the face! Same basic bones as before, just... things were done a lot smarter this time!

Ignore the extremely basic textures and shader, I was just tired of looking at all the gray lol.

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Final renders for this great tutorial on

A nice end to my two-months hiatus on Substance Designer, it feels good to do something different from my usual stuff.

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Update on Playing with textures and color schemes. Also gonna start some tattoos.

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I wanted to play around with textures :3
With and without text~

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More progress on the current character sheet I've been working on stream for manually drawing the textures is worth it.

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Thank you for this opportunity 😭 Hi, i'm jo and I like rough textures!!

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Reworked the head and added some clothing textures. I don't really want to make an exact ver of her face from DS2-3 because it looks so weird to me, but I'm still not super stoked w/ her nose/mouth shape.
Any comment or critique are appreciated!

https://t.co/4a0itNCT2I

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Close up... did some gradient maps and blending layers w noise to try to get a shimmer vibe. Also xeroxed some odd textures for the background but it’s prob too subtle to tell...

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Yay progress!! Commission for

I’m really loving the textures in the wolf so far 😊

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Hey everyone! VOYAGE TO THE STARS comes out this Wednesday!

I thought I'd share some of my favorite panels I colored in the first couple pages. I had a lot of fun making textures for space/backgrounds/and giant robots!

The lineart is done by the amazing !!

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WIP textures for the GE X405-H engine for the revamped Vega upper stage. This is essentially a Vanguard first stage engine reconfigured as an upper stage, with an interesting story behind it.

1/

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The raspberry is a juicy, fleshy, sweet berry, quite simply, the ultimate queen of berries. They are pretty red or pink in color, have silken textures which makes them a unique fruit of hight quality.
https://t.co/OKWi3Xsahj

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