画質 高画質

Still the first frame but at least the main colouring/outlining is done. I reckon doing the following frames is just a matter of slightly moving things around, hopefully...

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This is the same animation I did to Flash. Maybe I should made the afterimage a little far away from the body.

Plus, Flash has an even number of frames (4) while Jay has odd frames (5), so the effect doesn't looks the same.

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Havin' a lil fun now that I've consolidated the frames. Super move?

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I improved the frames a bit, so it's a bit smoother now. https://t.co/YLGmsJc542

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Redraw :3 wey los frames de los ositos cariñositos de los 80's son tan aesthetic <3 💖💗💝 desde mucho que quería redibujar esto

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this shape fits her face best since round frames would look weird with her hair 🤔

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Individual frames!!
Again tw for blood injuries n eye trauma

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Blessed frames from Stone Ocean. -Chris

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There's 18 frames a second, but more like 9 or something. Lets see if this works.

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I thought these would be a lot harder to make, but with a combination of mirroring frames and altering ones from the 'hurt' anim, I got these done today! Still gotta make 'Strike'.

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Some of the frames since the image quality looks better like this 😂

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i tried animation for the first time! i only did 4 frames bc i'm lazy artist hehe but i hope you like it :D

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You can do a lot with just 4 frames of animation! All assets are 4 frames - apart from jeep being moved across bottom. These are all scenery items for 💥 check it out, it's gonna be awesome!

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when I switch the selection tool to 'apply to all frames' and select all the frames, copy, and paste, it pastes all the frames from that layer onto one frame, having all my line frames on one frame at a time :( like this

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I was too lazy to separate them into frames and the results (´∀`)
and it has Chaekura (´∀`)




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Another example. Tail was animating on its own (loop inside) and now another part with the hole. Again, seperating the frame by doing "insert new keyframe" So it is sandwitched between two keyframes

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As then it moves that part on ALL the frames after it. You need to like seperate the long frame into "keyframes" After You do it, then you can change that specific tail without moving the tail off on every other frame. Then you can check how it moves untill new frame.

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