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@KnuckleheadsVid Still the first frame but at least the main colouring/outlining is done. I reckon doing the following frames is just a matter of slightly moving things around, hopefully...
@bender_hp @zvitor This is the same animation I did to Flash. Maybe I should made the afterimage a little far away from the body.
Plus, Flash has an even number of frames (4) while Jay has odd frames (5), so the effect doesn't looks the same.
Havin' a lil fun now that I've consolidated the frames. Super move?
I improved the frames a bit, so it's a bit smoother now. https://t.co/YLGmsJc542
Redraw :3 wey los frames de los ositos cariñositos de los 80's son tan aesthetic <3 💖💗💝 desde mucho que quería redibujar esto
#CareBears #Redraw
@Pocky469 this shape fits her face best since round frames would look weird with her hair 🤔
Individual frames!!
Again tw for blood injuries n eye trauma
Also the individual frames by themselves https://t.co/dovTFurhbZ
There's 18 frames a second, but more like 9 or something. Lets see if this works.
Some of the frames since the image quality looks better like this 😂 #tskym
i tried animation for the first time! i only did 4 frames bc i'm lazy artist hehe but i hope you like it :D
@DreamWasTaken @dreamwastaken2
You can do a lot with just 4 frames of animation! All assets are 4 frames - apart from jeep being moved across bottom. These are all scenery items for @SkiesofChaos 💥 check it out, it's gonna be awesome! #pixelart #gamedev #indiedev
@SwiriKo @Chiibemon when I switch the selection tool to 'apply to all frames' and select all the frames, copy, and paste, it pastes all the frames from that layer onto one frame, having all my line frames on one frame at a time :( like this
I was too lazy to separate them into frames and the results (´∀`)
and it has Chaekura (´∀`)
#sakumail
#世界が描く宮脇咲良
#MiyawakiSakura
#미야와키사쿠라
#MiyawakiSakurafanart
Another example. Tail was animating on its own (loop inside) and now another part with the hole. Again, seperating the frame by doing "insert new keyframe" So it is sandwitched between two keyframes
As then it moves that part on ALL the frames after it. You need to like seperate the long frame into "keyframes" After You do it, then you can change that specific tail without moving the tail off on every other frame. Then you can check how it moves untill new frame.