5. UV: con la topologia ya arreglada saque las uv separandolo en 3 texturas; pelo, piel y ropa, y claramente pinte las texturas base sin detalles
6. esculpido: separe las meshes para que no choquen y afecte el bake de los normales

0 8

3. arreglar formas: en zbrush esculpí dándole los detalles necesarios y mesclando topologia
4. retopologia: con zbrush realice una topologia para poder reducir los poligonos y tener todo mas ordenado y bonito

0 10

did a little more work on the BR model and improved the topology/proportions. here are some more screenshots of him along with running pose

4 16

Today's take on a new project~
First time making actual human legs, next step retopology and details! ✨🤍🖤💜

1 20

Desde hoy y hasta el día 7 de octubre estaremos homenajeando al maestro

¿Ustedes ya están preparando?
📚📙📖👻☠️


3 6

This one was way too difficult lol.. Not really liking the end result, extremely messy topology and I don't know how to keep it minimal just yet. Ah well, gg next!

3 59

HOT [ocs] IN YOUR AREa!
Topoletto (Micki The Mouse) & Paperocchio (Donut The Duck), I made them for fun and I sure had a blast drawing this piece!

7 20

AT LONG LAST they are done. time for me to move onto retopology, UVs, and texturing! thank you so much for guiding me this far and helping me bring my D&D character to life. I can't wait to put some color on them.

9 43

i updated the spamton model.. i gave him a face lift + an actual jaw like the one he has in game! i also rounded his hair out a bit and fixed some topology issues. feedback appreciated!

35 264

okay I kinda take back what I said about retopology being relaxing. Toe beans are proving to be very tricky.

1 8

King crabe fanmade creature from " Grand piece online "
(not retopology yet)

20 67

21/#100Daysof3D
I started building the correct topology. Finished with the cork, windows and part of the roof.

4 4

I would like to speak to the CEO of retopology

1 4

Progressss
it is modeled, retopolosomething and uv are dones
now for the fun part
texturessss 🕷️

1 4

sculpting + retopology (zbrush / Maya)

Character design by @/LuigiL1985

2 5

Progress on retopologising this lovely lady, who still remains nameless. The harshest parts are pretty much done, mostly it's connecting the edgeloops now. Just a lot of squares to draw.

Onwards to a bit more interesting tasks for today.

3 68

Characters for Games COURSE
Grab Now (Bundle)👇
https://t.co/dZ5arpI6d9 [ Link ]

You will be taught
- Complete Character Creation
- Sculpting the Detail
- Re-topology
- Baking and Texturing

7 5

Good night everyone! I worked on a better topology for my head mesh (Texture, UV map will be remade along with fixed blendshapes). Tae's witch outfit is ready to go, tomorrow at 2 pm EDT I will stream making Tae's Christmas outfit!!!

5 10

not a ton of progress today but still more than my last attempt, still a ton of topology + anatomy work i wanna do (plus her arms LOL) before ill feel happy with it tbh https://t.co/TeDH8ND4Kn

1 29