Nearly done replacing the rough Dynamesh sculpt with clean topology.

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i didn't have any hands... on hand... that i liked so here's a new hand that i will export before assembling so that i can make it child size or super manly depending on the situation

topology ref included! it's from ace attorney

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Includes 22 the most basic character meshes set and rigged for Blender to help increase your productivity! A good base mesh allows you to save time with good proportions, clean topology and clean paint weight. https://t.co/5eS2FAmTXM

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Finished sculpting the two rocks/boulders we needed for my Environment Productions class. Now time to retopology both of them! (Done with Zbrush)

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Any people who can help in topology ? I've got a loop problem and I can't figure out why (and how to resolve it) ! :) You can see it here : https://t.co/6JvKYIeHob (front of the chest not finished yet)
Reference : Hippydrome

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Next character WIP. Gonna be released to the public once im done with retopology and texturing.

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(my silly butt found an ngon with the original reply) Here's the lowpoly in Blender. Not the absolute best topology management but it works lmao.

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did clean topology for the torso (also the sculpt has changed a bit from the last post) and added the leg straps.

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here's where we enter newbie struggles. given that the holes are super triangular, how do i make the topology not look like... this and also have it look natural?

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A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. history

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Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method.

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Kinda sorta about done- gonna start doing retopology so i can take a bit of a break from the HP. Struggling quite a bit with the face 😭 Any crit is welcome!

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DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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got a good amount of my retopology done today, still got all it's extra bits to come. See if you can guess what type of creature it's going to end up as.

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I'm almost done with the rigging. Just needs some extra topology to prevent weird curves and maybe IK/FK switch for arms. I have never tried doing that on blender.

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Working on Alphinaud topology ! Can't wait to start the textures !
You can see the final sculpt here :
https://t.co/t4iPaESxuL

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interviewer: what have you achieved in the past few years?
me: i can model chunky cats but with better topology

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After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!

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