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I just remembered why I didn't sculpt in 3D xD retopo sucks
#Blender3d #blender #b3d #sculpt #3dmodeling #retopo #retopology #mushroom #wip #cute
i didn't have any hands... on hand... that i liked so here's a new hand that i will export before assembling so that i can make it child size or super manly depending on the situation
topology ref included! it's from ace attorney
Includes 22 the most basic character meshes set and rigged for Blender to help increase your productivity! A good base mesh allows you to save time with good proportions, clean topology and clean paint weight. https://t.co/5eS2FAmTXM
Finished sculpting the two rocks/boulders we needed for my Environment Productions class. Now time to retopology both of them! (Done with Zbrush)
Any people who can help in topology ? I've got a loop problem and I can't figure out why (and how to resolve it) ! :) You can see it here : https://t.co/6JvKYIeHob (front of the chest not finished yet)
Reference : Hippydrome
Next character WIP. Gonna be released to the public once im done with retopology and texturing.
@SaiyanShredder (my silly butt found an ngon with the original reply) Here's the lowpoly in Blender. Not the absolute best topology management but it works lmao.
@multi__form did clean topology for the torso (also the sculpt has changed a bit from the last post) and added the leg straps.
@SpathiTS here's where we enter newbie struggles. given that the holes are super triangular, how do i make the topology not look like... this and also have it look natural?
A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. #dinosaur #allosaurus #paleoart #paleontology #natural history #substancepainter #blender #zbrush
Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method. @WBLooneyTunes @WBHomeEnt #LooneyTunes #cartoons #3dmodeling
DynRemesh 2.5 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk
I'm almost done with the rigging. Just needs some extra topology to prevent weird curves and maybe IK/FK switch for arms. I have never tried doing that on blender.
Working on Alphinaud topology ! Can't wait to start the textures !
You can see the final sculpt here :
https://t.co/t4iPaESxuL
#Alphinaud #3dart #gamecharacter
After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!
#artistsontwitter #artistsoninstagram #gamedev #MondayMotivaton #mondaythoughts #art #love #digitalart #zbrush #characterdesign #3dartist #3dart