Been spending some time this week practicing sculpting in blender and re-topology. Looks pretty close to the detailed model, and probably even more with bump maps.

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Thanks to the folks who came in stream and watched me work! Aurel is coming along, looks a hell of a lot like him , still a ways to go before I feel like its ready for topology

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Fantastic workflow from College for Creative Studies student Davis Kunselman for his Summer internship project.

2D sketch > Gravity Sketch > Blender/Unreal Engine > Blender Retopology > Final Renders

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Woow retopology...

Progress on 3D model of
レゴシ (Legosi)

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Detailing the Warrior armour and soon i will start with the Retopology... (Yaaaay.... T_T)

Rembember, this is a and can (and be sure it will ) change before the final renders!

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Cybertruck, fun version. I really liked that truck design, weird at first glance 😁
A mini side model I did some days ago, created in maya, render in arnold. .

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i didn't like the old topology so i remade it.

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Hhh must do retopology of a monster I made in maya....not extra tough but definitely boring

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Includes 22 the most basic character meshes set and rigged for Blender to help increase your productivity! A good base mesh allows you to save time with good proportions, clean topology and clean paint weight. https://t.co/DV3FGtipAR

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Check out Sir HotBod. Still at it, next is pockets, hair then move onto the next stage, RETOPOLOGY?!?!

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yeahhh.. i had to deal with this the first week i was teaching a bunch of 5th and 6th graders 3d basics.. (was using sketchfab to show them topology and wiremeshes) and teaching them sketchup

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Why is the structure of human hippocampus so confusing? With detailed modelling of topology in BigBrain 3D histology we find simplicity, as well as some surprising links between subfields and not only micro-scale features but also meso-scale morphology!
https://t.co/rGdO4Nj71V

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Circled back on a design of mine from a retopology and texture standpoint - still working through the textures. Any C&C is appreciated!

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I've remodeled my face yet again.

This time I kept the shape, and didn't really smooth anything, but more so focused on making the topology not horrendous.

Old on left, new on right.

Old is a year+ old at this point, shows how much you can improve in a year.

Bonus OwO face

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I finished retopology, uvs, and baked my normals and ao today! Tomorrow ill be rigging and making the greyscale textures since I want to have customizable color palettes per player.

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is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean quad-based mesh for animation, but it's also used for most any final object that needs textured.

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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The topology itself is kind of a mess

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Retopology for body and base mask done, clothes WIP. Once clothing is finished I'll make 3 different masks and tails for this guy. 👌

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