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Literally I have a lot cross specie ship with @DameraCrystmon, we really like the strange couples. :3
So, here's some of them with credits to each artist!
1. Khalatix & Virzaa (storm dragon + lf draenei)
Art © https://t.co/fPLhTrVTEL
2. Kithaan & Meshela
Art © @goatluminati
@albn @SketchUp @Sketchfab yeahhh.. i had to deal with this the first week i was teaching a bunch of 5th and 6th graders 3d basics.. (was using sketchfab to show them topology and wiremeshes) and teaching them sketchup
you know what? fuck it.
-spends an entire sunday learning Blender so I can stitch two meshes together to make zyra's dumbass mullet in sims 4-
Had a go at making chainmail with NanoMeshes. It looks pretty ropey but the theory's there, just needs some tweaking to get the scale of the links right.
@JasperRLZ Actually, most 3D games prior to the era of shadowmaps being everywhere used transparent meshes to create shadows. Many games even used a dynamic version of this for interactive cast shadows, called “shadow volumes”!
https://t.co/AkteS19hV5
それをGoBでBlender2.8にインポートしたところ。オブジェクトモードだと簡単そうに見えますが編集モードにするとこんなに高密度!これじゃ使いにくいですね!
#b3d #quadremesher
#PortfolioDay Hey :) I'm a game artist and illustrator! I like to paint fantasy themed creatures or characters (recently mostly dragons and phoenixes). Also, I model lowpoly 3D meshes with handpainted textures for mobile games.
JAMES HETFIELD!! 🔥🔥
@Metallica
In some miracle you’ll come across this and love it! 🤞🤞
#jameshetfield #metallica #musican #metal #metallicarules #metallicafans #digitalpainting #digitalart #totaldude #digitalartist #FANART
I finally got started on my next commission so have a rat that is in pieces XD I'm just figuring out what meshes work and shaping it to what looks good for the commissioner SkyTheRat on FA
"STONE" is an action-platformer game for GameShell Game Jam by @gharnedanshyo and me!
Download:
https://t.co/lm6DdwJ4cT
WIP Thanos posing. Using the MUA3 model of him, using his MidPoly body meshes with his high poly infinity stone gauntlet. Will use Gamora's sword from MUA3 or MvCI. Might remove the shoulder/hip armor if comp fails.
needs a insta obliterate mod when hit by the warlock punch :v
That being said, Sonic & Mega Man: Worlds Collide is the crossover I never knew I needed. I'm not even familiar with the blue bomber, yet that pair up was a match made in heaven.
Everything from the blue heroes, mad scientists, and evil robots meshed together perfectly.
@sneakyerz The head, I had to merge 2 meshes with it just so that I don't have to break the numdlb data, & since they used the same texture, merged it as one. Scythe was 3 meshes, but merged one into the other due material differences for the grip and the scythe itself. Hair is invisible.
I think the night I drew the linework for this I must have just caught up on Black Clover or something, because my line's are so thicc and out of control. I like that, but I'm not sure it really meshes with the semi-realistic shading/lighting.
got a cc idea.... i'm gonna make her hair
or at least a frankenmeshed approximation of it, yes
DynRemesh 2.5 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk