画質 高画質

Started working on the some new buildings to join the asset repository. Towards the end of the year, graphics are getting completed slowly. Art by

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A gun for hire contracted by a private security force. Stronger and more homicidal than their subordinates.

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This was an interesting one to make

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Tried sculpting in today for the first time. Images in order: 1) rough shape, 2) subdivision surface modifier, 3) sculpt to 100k tris, 4) decimate to 1k tris for a low(ish)-poly look.

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Update on both of my uni project picutres. Still got a way to go, but it´s mostly polish from here on out!

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I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.

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Gamedev tricks: To save time, Frankenfrog got human arms & hands attached to its body.

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Started adding some basic blood splash and other hit impact effects :) Pretty enjoyable work tbh.

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A few more pictures from the conceptart/world building challenge Im doing!

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And here it is, new medieval building, made with
Hope you enjoy it!

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Been working in other project to help out a friend. These are supposed to be plants in an alien planet, very low poly and very low res. It's my first time doing something like this and I'm still figuring it out.

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