worked on blunt and slash damage vfx, currently working on other ones

3 16

today was an day, worked blunt and slash damage vfx. Can't decide on the color of the effect though, what color do you all typically use that can highlight without distracting players?

4 11

Added slow motion and a shockwave to parry (if player breaks the enemy's guard)

5 22

Adding a "slow motion" effect when your parry breaks the enemy's guard, my gif capture fps is way too high for some reasons.. can you see it?

9 26

A game controlled by a Sequence -- pauses at the right moment to allow player input, using "Broadcasts".

Made in (Beta)

GitHub: https://t.co/SVGfDZCXVU

15 49

So I've started working on a new part of the world in VoD, and I really like how this scene is turning out. This is a screenshot from the editor, so there are no shadows!

22 103

Hey there! We have some updates on , as we're working on the next demo! New stage, New enemy, and Menu revamps:

https://t.co/ytZi6jn3t1


24 93

I'm experimenting with some new looks for the map, heavily inspired by . Whatcha think?

4 44

Something is taking shape in Timothy and the Tower of Mu! Of course it's job!
--
ゲームタワーで何かが成長しています!

4 12

Working on Lily's color palette. Do you prefer 1, 2 or 3?

2 8

New sprite updated for project 'Valkyries' This is a rebuild version into SummerJam version with full hardcore action shooting gameplay this time.

10 13