Went back and changed up some decisions I wasn't feelin' anymore. Now we're onto the dreaded retopo 🤢 I'll make her weapon later.

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I wanted to share a WIP of the character I've been working on for the past month or so in my free time. Based on the concept from Bea Castillo, this is Isle. I think the highpoly is finally done and I'm ready to move onto retopoing.

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Real-time fill span test

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the beginning of a new adventure ...
my first ever render in houdini !! :-)
stl file by : David Östman
10mn in zbrush ( retopo /uv's )
20mn in painter
a little longer to understand how to do it in houdini :-)

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Earlier today: Cloth retopology for game asset creation [$, promoted] https://t.co/rhazdftOSG

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Cloth retopology for game asset creation [$, promoted] https://t.co/rhazdftOSG

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took me two afternoons! one afternoon for sculpting and retopology, and another afternoon for coloring and rigging/animation hehe

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New Blender tutorial: Cloth retopology for game asset creation!
We'll be using a cloth simulation and retopologizing it to produce a strong, game-optimized asset 👌
https://t.co/GZJwTdV0Se

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Some more Jester progress! ^^ Need to move into Maya to complete some of the hard surface pieces and finish up with sculpting then I can move onto retopo :D

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Today's Progress pictures on my model! :D All that's left is to do her Hair and eyes, then it's retopo time! (I think)

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para los que no saben di 2 clasesitas de texturizado en Substances painter, este modelo fue parte de las clases, la escultura esta hecha en zbrush por y la retopologia la saco en blender :D por mi parte fueron las texturas y el render

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making retopology in the first time and I'm feeling how I'd be in 'nailed it'

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I haven't done actual video game development for awhile so I forgot how much I liked looking at my model with the color maps/polygroups on the finished retopology...

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After today's UE5 announcement I wanted to share this retopo+bake from sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.

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It'd probably crash your importer into engine as well as being incredibly inefficient for use in an actual game. It's why we've been doing this process for years where you retopologise the high-res sculpt and bake the details down onto a normal map.

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Sculpted a very stylised Vae 🙌🙌🙌
Now gonna do retopo and some sexy handpainting

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A few hours of manual retopo so that I can have a nearly perfect rig within 15 mins? Yeah, I'm gonna take that bet all day!

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time! I wanted to show how I'm doing! Sculpts of small guys are almost done and retopos need some fixes. I hope to finish all little guys by tomorrow so they'll be ready for texturing. :)

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Hoje tirei um tempinho para aprender a nova interface do Blender, fiz a retopologia de um Dogão 3D que comecei no Zbrush, e to surpreso demais com a Eeve. Ainda não tá nem perto de pronto, mas aprendi bastante. Vo pegar um pouquinho de cada vez para treinar o 3D!

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