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hi, i'm candlelocks! i'm an aspiring game dev with an interest in procedural generation, simulation, and emergent systems. right now i'm working on whatever little project i can do to learn the ropes of game programming. i'm here to tweet about it and see what others are doing :)

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unknown | sw:315 sh:382 b:59 o:10 p:2.9956 l:2.8004

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Os treinadores que foram leakados em um ainda incerto de têm um ponto interessante em comum: os pokes principais deles estão no moba:
- Korrina : Lucario
- Raihan : Duraludon
- Green : Blastoise
- Leon: Charizardo
- Cynthia : Garchomp

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Procedural 2D mixed media in Blender is mixed

I haven't drawn any of these trees, in case you're w… oh you're not

Just instances on curves



The trees' dry-brush-on-watercolour-paper look is inspired by Angela Smyth's drawings

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drawing-machine | loop:21024 a:12.005 b:8.005 p:11.005

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Wieldo got a store page

"Wield your sword and your creativity to survive in this procedural world. Fight to build. Build to fight. Bring some friends and make it home 🏠"

https://t.co/zWrOlVLyg5

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A little write-up of how the procedural cycling animations work. I will go over the concept, not over specifics of code. Use it as a base for what you can do with it.

This is very WIP and there might be other/better solutions for a lot of things.

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