I made some improvements in the nodes that control shading and lighting (the forest and also the sky are precudural).

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I think that'll do it for MAH Tatsuya's hair (for now at least).

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Working on his very smooth hair...

Halfway done, but what do you think?

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Brushstrokes randomly instanced across the surface of a texture. The brush strokes are black and white images of brushes from art programs.

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a quick animation I made. would be cathartic as hell if this happened.

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It's so fluffy. I love the new Growlithe!

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With @/ProjetoNome, @/Dastanovich_, @/SuperNovaKaiser's and others' suggestions, this is I made.

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I had a feeling my hair mesh of Maya (1st image) is not finished yet, but what do you guys think?

I took the reference from the P2:EP PSP intro.

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初めてのローポリキャラ作り
まだまだ学ぶべきことは多い 😆

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I have to admit: Her meshmod hair is not as smoothly as is, so I'm currently making this one.

(Also in Blender, I just learn how Tilt works in editing Bezier curve.)

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(WIP) Some progress on Rigging is going better now that I know what is required for mocap. Some basic shaders and still haven't textured her proper yet. Attaching her rig has been going less well so here is what I've got

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Thanks a bunch to for commissioning me for his VTuber Avatar!

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슉. 슈슉. 스. 스포금지

후즈극장 D-1

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