Adding a "slow motion" effect when your parry breaks the enemy's guard, my gif capture fps is way too high for some reasons.. can you see it?

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A game controlled by a Sequence -- pauses at the right moment to allow player input, using "Broadcasts".

Made in (Beta)

GitHub: https://t.co/SVGfDZCXVU

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So I've started working on a new part of the world in VoD, and I really like how this scene is turning out. This is a screenshot from the editor, so there are no shadows!

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Hey there! We have some updates on , as we're working on the next demo! New stage, New enemy, and Menu revamps:

https://t.co/ytZi6jn3t1


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I'm experimenting with some new looks for the map, heavily inspired by . Whatcha think?

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Something is taking shape in Timothy and the Tower of Mu! Of course it's job!
--
ゲームタワーで何かが成長しています!

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Working on Lily's color palette. Do you prefer 1, 2 or 3?

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New sprite updated for project 'Valkyries' This is a rebuild version into SummerJam version with full hardcore action shooting gameplay this time.

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Working on a glow shader. Had to come up with a way to not have weird artifacts on the transparent areas of the sprite. Seems to work good.

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I'm Cecil, I like Fire Emblem and Persona!! I like to draw cute things, gay BS, and other miscellany. I always have commissions open and am working hard every day to get better. I'm also a TTRPG gamemaker with my spouse!

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New game design, new thread!😁 Time to say
بسم الله

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✏️Skelattack Fan Art from Good Humans

has Skully delivering some sweet bladed justice in this awesome painting!

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【アクツクMV開発日記】
今日は先週描いた火山ステージの足場のラフを描き込んでいったウサ!!
これからもっと細かく描いていくU╹ x ╹U♪

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