//=time() ?>
#blender
儂「あーもー…ちょっとシャコった店とかカフェのクロスとか描くんメンドいわー…かかったクロスの端の波描くんがメンドイのよ。なぁblenderさん、そんな楽には…」
blender「Modifier2個設定してalt+Aでアニメーションしてみ」
儂「えジブンマジで…!?」
blender「エエトコで止めて適用な」
@AversionReality It's one mesh with some modifiers on it and a custom toon shader. The texture is a procedural Voronoi cloud which I animate using an object. Then I use an other animated texture to mask the alpha, and voilà.
💔💔💔ok so I'm in a campaign run by @saoradh_art and some hooligan just died (again) but he's actually my half orc's best baby so she is really emosh rn, +9 to angst modifier
Spoiler:
came back to life tho
#dnd #dungeonsanddragons #characters #ocs #myfictionalbabies #protectthem
Back to the #Houdini modifier for #Blender3d, this time without the #GPL licensing issue thanks to #OpenMeshEffect. A lot of clean up work before it can be released.
https://t.co/Jffx5gIvqQ Hello everyone ! Je viens de lancer un compte instagram parlant de la transition écologique que l'on mène, agrémenté de photos de chats. Si vous voulez savoir ce que l'on fait pour modifier notre mode de vie et nos habitudes de consommation, venez !
Btw, this is the result of today's modeling session, got some good practice :)
And by the way, heck boolean modifiers!
#b3d #Blender3d
@chiefwildin This is actually a *super* high poly object. It's meant to be used to bake normals onto a low poly object. It's done by using the Subsurf Modifier and then adding a bunch of loops around the edges to make them "sharp". This single piece alone has nearly 40,000 tris itself.
No thief can ever take your rig away. #Not worthy.
│u / Juggapat Modifier - JMDF
#JuggapatModifierJMDF
できた立体に更にadd ModifierからsmoothとかLaplacian Smoothとかかけて、Waveで中央を持ち上げるといいかんじに
最後はdecimateでポリゴン数減らしてUnityにもってきてみた
元にしたテクスチャはこんなの
Well I don't think this is bad for ~15 mins in my lunch break. Tutorial last night only showed me how to make a ~10k tris bowling ball using subdivision modifiers. This is 708 tris.
this is my friends d&d character Sir Alphonso, a paladin with -3 modifiers in both strength and dexterity
Like and retweet if you like this simple creature made with only the skin modifier
Blender's thickness modifier is a quick 'n dirty way to add volume to a surface mesh. Makes a good starting point for interior & underside. #Blender3d #3DModel
BATCH OPERATIONS™ 2 is a smart data-management for Blender 2.8. It can outline/arrange/control all your modifiers, materials, collections (and other data) in the currently open file, scene, visible objects. https://t.co/zT3S4w8fmO
wip i didnt wanna draw his voice modifier thing so i covered most of it with the capture weapon