画質 高画質

Tried sculpting in today for the first time. Images in order: 1) rough shape, 2) subdivision surface modifier, 3) sculpt to 100k tris, 4) decimate to 1k tris for a low(ish)-poly look.

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Update on both of my uni project picutres. Still got a way to go, but it´s mostly polish from here on out!

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I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.

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Gamedev tricks: To save time, Frankenfrog got human arms & hands attached to its body.

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Started adding some basic blood splash and other hit impact effects :) Pretty enjoyable work tbh.

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A few more pictures from the conceptart/world building challenge Im doing!

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And here it is, new medieval building, made with
Hope you enjoy it!

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Been working in other project to help out a friend. These are supposed to be plants in an alien planet, very low poly and very low res. It's my first time doing something like this and I'm still figuring it out.

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Always nice to sculpt for Death Witch: Bloodline over when you have to texture it for you!

Enviroment artists for the win!

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the hi-rez sculpt is finally done! been working on this cutie for a bit! who knew sora wore 20 different shades of black lol

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Caption what vocalist Emi Evans is singing in this image? She's available to sing for your https://t.co/vucTOCxMqT

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Sooner or later we'll need to add a bigger boat to 🛥⛴ Here's some more for sharks we might add! 🦈

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