画質 高画質

I suppose animation updates should come here as well. The Jormungantic is now 33 meters long, but this move shows that they can move quick when they want too

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This emaciated giant is the fearsome Gachi. They appear in the dead of night, roaming in search of any creature they can snatch up and devour. A boney exoskeleton protects them from harm

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I can finally share some process work I used to create Jak's character sheet 😊

I'm quite a fan of using 3D to help with my base shapes. Super helpful when working in the difficult, isometric perspective 💪

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Boss fights are an important part of the Tenebris experience. They are unique with different skill-sets requiring a more tactical approach. Some of them are BIG and need appropriate housing. WIP of a boss lair in the Stone Wastes biome. 💪💀

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In the mountains where our little warbeasts (Serra) live. There are many challenges await them.

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Hey
I finished Fiori's Design, but how about Bunzin himself?
The more I look at him, the more I feel he's a bit plain...
Any suggestions?
Comment, or participate in Poll below-

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I swear to all of you, I'm not 100% goober. Only like, 90%.

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I'm really looking to work with any of the following, by the way: 3D modeler, a talented pixel artist, animator, GUI designer, and a digital artist.

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Hello everyone My team and I changed the textures of the homeless man with the shotgun. In attached files: Before/After
Is it better?

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De nous tous, chez Triple Boris, nous vous envoyons une tonne d’accolades virtuelles en cette Journée internationale des câlins! 🤗

From all of us at Triple Boris, we're sending you tons of virtual hugs on this International Hug Day! 🤗

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Some characters researches... From teenager to dad!

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We're back with the hit toy sensation turned mass-recalled homicidal robots, the Teddyscare. I think this new form shows off just how mechanical they are

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