画質 高画質

Use the simplify menu in the render properties to improve the performance of the scene. I rely this whenever I try to open a bigger project on my Macbook.

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Almost-done WIP Double-barreled shotgun. I'd say it's around 90-95% complete, so I just need to make the ironsights and a couple other adjustments to the weapon.

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Ok last one for 2020! Sculpted this 💜Aphrodite💜 fanart on Blender 2.92 and vertex painted the face (minus the eyes, that I UV mapped).

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Breathing animation for something bigger, but was too soothing not to share!

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Here's an update on Karma's model! I still haven't fixed all the UVs yet and need to tweak the fur particles + add texture to the teddy bear, but I'm really pleased with how her model looks so far :')

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Hiya! Thought I'd practise some sculpting today in Blender, so I'm making a little model of my dog, Karma. It's not finished yet, but I'm having fun with it!

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Cleaned up the UVs and setup color nodes, so now I can start tinkering with the procedural textures. I'm still not sure where I'm going on color, scale, placement, etc. I like to move sliders and curves around and see what pops out at me.

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Un pequeña practica de escultura, hice mas de lo que pense :V con mi limitadas capacidades de escultura,espero que les guste.

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Merry (late) Christmas!
I'm planning on releasing this Gogeta edit to the public soon, for anybody interested.

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💫 [WORK IN PROGRESS♡] 💫

I've now made some slight improvements to the feet. 😊💚
I'm definitely liking how this is coming along♡ 💕

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검은 해오라기의 특이한 사냥법을 보고 디자인한 드로이드.

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In engine render test. From left to right. Current model and animation on 2s, New model and animation on 2s, New animations and model on 1s

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