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Skin Selection has just been udpated!
Now supports latest Blender 2.8 builds + multiple bones selection. The modifier key (ctrl, alt or shift) that is not used for the 2nd and 3rd input is automatically set for multiple selection.
https://t.co/CJaHVDGfC1
Our #CrossCode #gamedev stream concluded with some progress on the new enemy, modifier modification and also a drawing of a cat girl Lea, because people requested such! https://t.co/hZVAxcAhab
Wow I'm amazed by #Blender3d 's skin modifier. It took me only a small amount of time to model Amadeus' horn(s).
Quitte à modifier ses brushes pour mieux peindre les nuages, autant en faire une petite illustration
😉
every kinda cushion I could ask for, one mirror modifier
BATCH OPERATIONS™ 2 is a smart data-management for Blender 2.8. It can outline/arrange/control all your modifiers, materials, collections (and other data) in the currently open file, scene, visible objects. https://t.co/1cvkUX242E
[WIP] Je me suis motivé a modifier mon dessin de bannière que je n'aimais plus 😃
I'm playing my barbarian sailor later today!! He has a -1 intelligence modifier, but has caught a lot of legendary fish and wrestled an alligator one time, so... pretty sure it balances out somewhere in there.
1 pp terminé sur les 2 que j'ai fait gagner, la deuxieme sera modifier et proposer demain au gagnant :)
WIP, a incredibly smooth piece of a Sci-Fi helmet. Hard-Surface using Blender Modifiers so baking within Substance for performance @Allegorithmic yet very happy with the current quality coming out before more adding more micro-details. #b3d #3dmodeling #gamedev #indiedev #blender
Did a speeddraw of the huntress from #RiskOfRain2. Only realised after finishing how off model she is, should have used reference haha.
Game is great, can't wait for modifiers to come out!
Realised I never got round to printing the old Crash model so I had to give Cortex a shot too! These are the in-game models with the normal maps fed into a displacement modifier. Now to figure out a good way of printing them... 🤔 #CrashBandicoot #3DPrinting
BATCH OPERATIONS™ 2 is a smart data-management for Blender 2.8. It can outline/arrange/control all your modifiers, materials, collections (and other data) in the currently open file, scene, visible objects. https://t.co/l2Wa3aoH2h
[Blender WIP]
I think the weight painting is pretty good now. Had a bit of a problem with the mirror modifier in two of the things. >__>;
On to making the IK controls and handles and such.
When accidentally apply subsurf modifier to your mesh before export.. It bet that was how Gaudí did all his organic designs
#gamedev #dkgame #gameart #blender3d