one quick base mesh study this morning, using 7 stacked heads to get the proportion right.

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Collisions look fine, And on hillside in particular it's not a mesh. If I were to take a guess it's not what you think it is. Especially if you're saying this issue occurs on hillside too which hasn't had an adjustment at all.

This sounds like a Max Slope angle issue.

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WIP animation of an awesome static battler for the Boss contest using software!

Had to revisit some of 's mesh tutorials, but I think it's a decent amateur attempt.

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Good night everyone! I worked on a better topology for my head mesh (Texture, UV map will be remade along with fixed blendshapes). Tae's witch outfit is ready to go, tomorrow at 2 pm EDT I will stream making Tae's Christmas outfit!!!

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risotto rthro(and partially mesh deformation) rig for a roblox thing \o/

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The mesh is ready for zbrush, lets see how it works!!

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WIP 1 Amelia REMAKE 3D Model

Scrapped old remake and made one new with new body proportions more alike to the anime ones.
Also made a new hair mesh

LEFT: old v2.6 model
RIGHT: REMAKE

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I have 2 aesthetics and they do not mesh in the slightest https://t.co/JBGUFcYP6j

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(I was saving this for if i made any other dumb joke sketches in the tourney to add to a big mesh of em but you leave me no choice but to put it here now)

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i tried a new way of doing mouth mesh that i'll explain later, but it made making alt mouth shapes for expressions a lot easier!

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Just finished the mesh on "Button" gotta rig her up and weight painter her then ill start making her clothes


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I LOVE THIS the colored line colors really mesh so well!!!

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Airborne Laser Scanning (ALS) data to terrain test for a future project.🗻🔨
Pointcloud->Mesh->Depth Texture->Terrain

Wish list my current game (coming soon):
https://t.co/6IDBwH3OEn

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Alright so I went and finished up the outfit and everything should be good. I will be waiting on the new hair mesh Moomina will make in Vroid and then finalize everything with textures and rigging.

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aaand finished with the sculpt! I might do a fancier render in zbrush soon but since I'm going to be creating a game ready mesh for this guy that's where my energy on colors/texturing/lighting is gonna go

next up: retop, UVs, Bakes

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i finished the mesh :)

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Altered her face mesh to see hwo it interacts with the eye mesh.

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A very interesting discovery came to light today regarding a cancelled skin for Karma by the name of Bladestorm or Stormblade (uses both)
There's no mesh, just a texture and some extras in the particles folder

It's been on the wiki a while though, so nobody gave much thought 1/?

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