The mesh is ready for zbrush, lets see how it works!!

0 3

WIP 1 Amelia REMAKE 3D Model

Scrapped old remake and made one new with new body proportions more alike to the anime ones.
Also made a new hair mesh

LEFT: old v2.6 model
RIGHT: REMAKE

0 15

I have 2 aesthetics and they do not mesh in the slightest https://t.co/JBGUFcYP6j

0 11

(I was saving this for if i made any other dumb joke sketches in the tourney to add to a big mesh of em but you leave me no choice but to put it here now)

5 7

i tried a new way of doing mouth mesh that i'll explain later, but it made making alt mouth shapes for expressions a lot easier!

17 172

Just finished the mesh on "Button" gotta rig her up and weight painter her then ill start making her clothes


2 12

I LOVE THIS the colored line colors really mesh so well!!!

0 1

Airborne Laser Scanning (ALS) data to terrain test for a future project.🗻🔨
Pointcloud->Mesh->Depth Texture->Terrain

Wish list my current game (coming soon):
https://t.co/6IDBwH3OEn

13 12

Alright so I went and finished up the outfit and everything should be good. I will be waiting on the new hair mesh Moomina will make in Vroid and then finalize everything with textures and rigging.

8 26

aaand finished with the sculpt! I might do a fancier render in zbrush soon but since I'm going to be creating a game ready mesh for this guy that's where my energy on colors/texturing/lighting is gonna go

next up: retop, UVs, Bakes

1 9

i finished the mesh :)

4 76

Altered her face mesh to see hwo it interacts with the eye mesh.

1 0

A very interesting discovery came to light today regarding a cancelled skin for Karma by the name of Bladestorm or Stormblade (uses both)
There's no mesh, just a texture and some extras in the particles folder

It's been on the wiki a while though, so nobody gave much thought 1/?

3 31

Round of smoothing the mesh and put some wrinkles on. Next steps are details!

__
Creature was created for . You can find the course there.

2 29

Unityでとりあえず乗せただけだからmeshやmaterialが増える…!

0 5

In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume in

169 967

The bones shrink wrap to a mesh shaped the head/part of the shaft and slide based on the position of a main foreskin control, so animating it is very easy.

17 130