MSX2 のうる星やつらを遊んでおりました.私はうる星やつらは微妙に世代がズレておりましてアニメの再放送をちょっと見たくらいなのです.チャレアベ参考にしたのに3回くらい GAME OVER になりました…3枚目の CG は ROM 版の最後に表示されたけど Disk版には無かった.普通は逆だと思うが珍しいな.

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スペイン語のVENGANZAをiPadのGoogle翻訳の画像翻訳を使って遊んでみるテスト。(ちょっと面倒ですね。。)
https://t.co/3TURJh38si

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Ghostbusters II
Año: 1990
Plataformas: Amiga, Game Boy, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum, NES...

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Today's MSX art

Title: Nights - Into dreams
Artist:
Year: 2013
Mode: screen-2 (MSX1)
Colors: 13

On the RetroGallery, you can vote (🖤 button) or download the native file for your real MSX:
https://t.co/FT3SlqXQiA

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Retrogaming Memory! ❤

Title: Aleste
Publisher: Compile
Version: MSX2
Year: 1988

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MSXDev'21 - Fantastic Football

Can I kick it? Yes you can! The newest MSXDev'21 give you a smoothscroll soccer game with 32 countries for a World Championship:
https://t.co/iNt6ifSUh5


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El de me parece un pedazo de juego increíble. Con una gran jugabilidad y una música de la leche. Si, este fue el primero de todos. hacía auténticas maravillas.

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Mark MSX's Shmup Slam 4 is this week-end!

For this live 2-day showcase event I'll be playing Shikigami no Shiro 1&3, & co-commentate a Sagaia V2 run

Hope you'll have fun watching the stream!

Saturday stream link https://t.co/NzaV9vaXid

Schedule https://t.co/nDjDIE634J

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Retrogaming Memory! ❤

Title: Salamander
Publisher: Konami
Version: MSX
Year: 1987
Twitter:

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(Han-Seimei Senki Andorogynus, MSX2)
[反生命戦機アンドロギュヌス]

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絵チャでしか描いてないので、拡大処理前の画像はメチャクチャ小さいのだ。
なんならMSXのRAMにさえ余裕で収まるぞ。

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Today's MSX art

Title: Dragon Quest
Artist:
Year: 2017
Mode: screen-8 (MSX2)
Colors: 51

On the RetroGallery, you can vote (🖤 button) or download the native file for your real MSX:
https://t.co/cl1UlZiQJC

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Today's MSX art

Title: LILIA
Artist:
Year: Unknown
Mode: screen-7 (MSX2)
Colors: 15

You can vote (🖤 button) or download the native file for your real MSX here:
https://t.co/Fxz2Y2UT1a

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Pixel-wise, the art is a great fit for tiny resolutions of retro-computers. But on Speccy the video RAM is very limited, and allows only two colours per 8x8 tile. That was the real challenge of this demake. Compare with MSX1, where 's art simply shines.

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