画質 高画質

some watercolor renders for fun for Rhythmâ

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satta fountain, in the entrance of zone II. hidden instrument in plain sight, cryptic teachings for Rhythmâ

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key art for the first zone, the beach. these helped me decide on a lot of things visually for Rhythmâ

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parrunian asleep on the beach, lead me from dreaming to waking. for Rhythmâ

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played around with large structures as "gates" in between zones, later decided not to go with it. but this design carried itself to another part. for Rhythmâ

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exploring a more ornate look for him, also thinking about a different approach to painterly stylization for games, looking at too much alberto mielgo. for Rhythmâ

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a little update for the main character, i played the new god of war and all the juicy armor details on kratos up front looked so good. wanted something similar. for Rhythmâ

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some initial designs for parrunian architecture and vehicles, i still like these. for Rhythmâ

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some of the first desings for parrunian folk, in hindsight these are far too simple for my taste now but still felt like they had the mediterranean feel to them, i think it was a nice start. for Rhythmâ

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Fall 2020 Student Showcase is now available.⁠
Get inspired by our & program students⁠
by visiting CGMA's Gallery: https://t.co/RKaa3txRV6




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