画質 高画質

Take a closer look at these gorgeous concepts made by our student Friedrich Benedikt.😊

More about us and gamedesign study in germany at: https://t.co/hh0ywopSO3

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Mcdonalds, except I made it 16bit

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【???】

モナ

ダンジョンの最深部に住む姉、口が重い。
パメラは彼女を「姉」と呼んだ。


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Made up a dice mechanic where one can get from 0 (dead body) to 1000 (herd/army) - This is great for encounters.

Simplifying this is ugly graph:
You have ~:30% to get 0-4, 30% for 5-10, 25% 16-100 (not going to fight THAT), and 10% for huge numbers!

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【小さな魔王】

パメラ

ダンジョンの魔王と称するいたずらっ子。
主人公に会った後、彼女は主人公をフォローしています。

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【ヒロイン】

ユナ

主人公がダンジョンで出会う陽気な美しい剣士、ダンジョンの底まで進んでいますが、理由は明かしたくありません。
優れた剣術を持っていますが、少し天然ボケなので、戦闘でミスを犯すことがよくありますが。

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Skin Concepts for
Thread of inspirations below.

And they're NOT NFTs, just in case if you ask.

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As we want to encourage the player to use the mechanics that are available to you in game, we wanted the Skollf to teach you blocking and dodging whilst utilising the targeting system.

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(1/2) After months of waiting, finally my new free album “Asian Flavours” is out on I’m very excited how you will use it!

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Out from their dirty nooks, our ✨Artist of the Week✨

Well done to Chris Black, & for coaxing The Crumplefunks out! 🦉

🌳🌳🌳

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Our brewed a 9.2% Dark Belgian Abbey Ale spiced with Tonka beans, Cacao and Bitter Orange peel, and named it Pixel Abbey. This is the baptizing ale for our new project Ale Abbey, a Monastery Tycoon Manager! 🍻🧐😍

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We currently have to design characters ( with a complete backstory, general story and and and...) as an uni project!
Here is mine:
"Lucky Seven" and "The Numbers" ✨
- felt like sharing some personal/uni related projects so here u go

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