画質 高画質

Been in a bit of a rut the past week, so I got some practice in by modelling and texturing an unused gun concept from the game Rust.

Modeled in ZBrush and textured in Substance Painter.

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Finalist of our latest "Samurai" by Humberto Rapelli
All winners and placed finalists: https://t.co/EqG7gykIVB

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Decided to do a little bit different color grading in davinci

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The hair isn't done, plus a few other things. But that's 200K tris turned into about 2200. Retopology can be fun I suppose.

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'Unfolding' animation is officially tokenized and available at
!
💎💎💎💎

https://t.co/vafU3Y0onW

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A few WIP images of the 90's Skater Boy piece I did earlier this year. Original concept by the talented Luigi Lucarelli!
You can find all the final renders on my ArtStation!

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First blocking of a new project, I've decided to add colors at this step to have a better look of the character

Based on Caleb Arredondo's concept

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Concept of a monster for the indie game I'm working on that didn't make the cut.

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Progreso con detalles finales y PBR testing, pre-texturizado.
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Progress with final details and PBR testing, pre-texturizing.

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