画質 高画質

Super impressed with blenders rendering engine, it took me no time at all to set up the lights and materials, will definitely keep using it over marmoset from now on.

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INCOMING COOL MONSTER. Had a blast sculpting, texturing and rigging this big bad slug. Tomorrow!!!!!!

Specially texturing, lookin like a fresh bloody booger

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Some more progress on my Spike WIP!

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After much research and development, calling this test pose finished! I learned Python to rig that hair. Should I do another character, or a scene for this one next? Or finally get around to some YouTube content?

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Ditched IK for fully manual bones and weights. Stick shift, baby!

Just about wrapping this model up. Gotta do a face rig, but after that, I'll move on to something else. Some clipping issues. It's ok. I learned a ton working on this.

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W.I.P on a new dungeon monster made in 😃

First time doing high poly -> low poly workflow

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my current WIPs... a complex character model of one of my OCs and a plush monkey for retop practice.

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2年ぶりの車両改造
果たして携帯でもちゃんと軽量に動いてくれるのか…

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Here's snufkin so far. Tove character heads are hard af

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Second time using blender rendering also nagito's hair is wild, I had enough of this silly wig man

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Did another book with ! This time I had a lot of fun modelling the dragon head!

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A very poor rig, but a rig nonetheless. I'll learn to do better from here (she can basically only do this pose😅).

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Does anybody know/can recommend me someone that create Blender material for a living ? Especially procedural.

What I want is some sort of procedural "universe" material. Looking somewhat like me / the picture below.

Thanks !

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