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Deconstruction continues. The barely-visible lighting rig on the ceiling was more complicated than I thought.
so my first attempt at mixing rigid body rig with skin rig is 50/50
gotta fix the weights a bunch (and verts)
Opening up 3D Model Commissions! $60 for a 3D model, and add $40 to rig it! Slide into my DM's to get started!
I'm getting into a bad habit of wanting to make a really dorky dance for anything I rig. #gameart #animation #3D #blender #Blender3d
RIG2 v1.3.2 out now!
Just a teeny tiny update.
https://t.co/uw4GXSKfkU
#RIG2 #RikisInflationGame2
I felt the overwhelming urge to make a facial rig test of Kanda in DragonBones. It was a ton of fun :D #SpiritHowl @dragonbonesteam
The day I've been waiting for has finally arrived,
May we all say Alleluia
(lol I got my rig) #gameart #polycount
Making a full head rig when I still have limited knowledge of human face anatomy.. Obviously WIP. This is not easy, to put it mildly, heh.
A shader in an illustrative style, keeping everything really flat and colorful. Gotta rig those people next.
Another rig illustration for @DenverOutfitter ! Will be doing some portraits of the team next!
Hydraulic Piston Rig
#3dsMax #Rigging #indiedev #animation #inversekinematic #3D #gamedev
#IndieGameDev #indiegame
Chicken and Egg. I'm so enjoying moving the #Blender3d rig around and bringin Lina to life.
Some more Rig test and added more Facial Control than before 😀
Last one look like more of a disappointed of my life instead of Angry face.