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210103_053205_M.clj https://t.co/vqAjqRAHki #ProceduralArt #generative
unknown | sw:357 sh:355 b:27 o:10 p:3.0032 l:2.8283 #generative #geometric #ProceduralArt #python #bot
gingko | a:5 s:1508 d:0.5647 w:218 ns:3.6794 np:9.5959 nb:5 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:7 bsw:27.485 csw:55.103 #generative #geometric #ProceduralArt #python #bot
drawing-machine | loop:30658 a:5.005 b:12.005 p:10.005 #generative #geometric #ProceduralArt #python #bot
201227_133147_C.clj https://t.co/ba3CXEitdw #ProceduralArt #generative
gingko | a:3 s:1246 d:0.6085 w:462 ns:7.4191 np:6.3525 nb:6 #generative #geometric #ProceduralArt #python #bot
201224_173130_N.clj https://t.co/FkyK4qrYP7 #ProceduralArt #generative
201224_133150_C.clj https://t.co/e2DvIdJCxs #ProceduralArt #generative
gingko | a:9 s:1609 d:0.4999 w:174 ns:2.1204 np:5.3220 nb:7 #generative #geometric #ProceduralArt #python #bot
201223_163033_D.clj https://t.co/pEQ5owN5is #ProceduralArt #generative
201223_083055_N.clj https://t.co/uF0TR3stvo #ProceduralArt #generative
silk | loop:314-312-282 ainc:0.68-2.07-3.09 #generative #geometric #ProceduralArt #python #bot
@MattGambell I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume #unity3d #ProceduralArt
gingko | a:5 s:3068 d:0.3012 w:169 ns:8.8982 np:4.8576 nb:13 #generative #geometric #ProceduralArt #python #bot
201221_023117_N.clj https://t.co/el3iTBWpAl #ProceduralArt #generative