unknown | sw:357 sh:355 b:27 o:10 p:3.0032 l:2.8283

1 1

gingko | a:5 s:1508 d:0.5647 w:218 ns:3.6794 np:9.5959 nb:5

0 2

drawing-machine | loop:30658 a:5.005 b:12.005 p:10.005

1 3

gingko | a:3 s:1246 d:0.6085 w:462 ns:7.4191 np:6.3525 nb:6

0 4

gingko | a:9 s:1609 d:0.4999 w:174 ns:2.1204 np:5.3220 nb:7

2 4

I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume

0 1

gingko | a:5 s:3068 d:0.3012 w:169 ns:8.8982 np:4.8576 nb:13

1 8