I have been very busy this weekend! I almost have all the base texturing done so I can start adding the smaller details. These images do no justice to how it looks in VR, I have it running smoothly in the Quest 2 😁

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On the plus side, apart from fixing the shirt and wings, texturing shouldn't be too much of an issue (talons crossed). Quickly threw on some colour to see how it would look and to try a couple of ideas

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mans is rigged (not final rig) (special thanks to for helping weight paint the flesh/endo spine)
Original Model by
Mesh Editing by me (with help of )
Retexturing by me

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Big update on Morrigan and Lilith, the sculpting is already finished so here is a preview. Now it's time for the tedious UV mapping and -more enjoyable- texturing

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Hey! Are you for hire?

I’m looking for a modeller capable of texturing stylized environmental assets, our budget is 250 USD + (short term, we also have long term options if everything goes well within the short term process)

references below

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WIP
Finally the topology is finished. Next step: Texturing
Concept Artist:

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Progress! This is the final size and I made sure that this monster never existed anywhere else.

Texturing this guy won't be difficult because it's just a tiled texture animated diagonally.

There are 5 mini-bosses in so the pacing is a lot slower than usual.

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I'm getting better with texturing in blender.

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Original design vs Current.
Yep I didn't always have the red hair, I was a brunette.
To think how far I've come with modelling , I'm still not great at it but I am improving in UV mapping, Texturing and making clothes!
I love the new me and I hope you all love her too https://t.co/KFvCfrxBYx

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I'm kinda obsessed with the texturing I pulled off on Jolyne... https://t.co/IrvBpxLeaz

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Sculpt is DONE

Orb is COMPLETE

moving on to texturing now

come hang out https://t.co/hU0IW0na6h

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More progress on this thing! Working on the re-mesh right now. hoping to start the texturing soon!

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This drawing reference real-time tool by William Nguyen is great for setting up a lighting scheme for working on or concept art.

https://t.co/tnt7CWGorO

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It's taken many months of slow, intermittent work and learning to get to this point, but I think I'm finally nearing the end of modeling Cassie's armor! All that's left is the UV unwrapping, the texturing, the weight painting... Oh boy, guess there's still quite a ways to go.

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MORE EXAMPLES (Simple BGs are $10, but fully dedicated ones cost $200+. Downpayments if need be)

Full character rendering (beyond shading, but also texturing, detailing, polishing, etc. will cost $95 per OC)

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Slowly getting back into texturing/painting? Idk what it’s considered because I use a pencil style brush for my colouring lol

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- Sculpting (Zbrush)
- Texturing (Substance Painter)
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much more
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Characters for Games Bundle [1+1 Course ]
Grab Now (Bundle)👇
https://t.co/dZ5arpI6d9 [ Link ]

You will be taught
- Complete Character Creation
- Sculpting the Detail
- Retopology
- Baking and Texturing

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texturing and detailing hopefully.
I'm trying to play it smarter and i'm not jumping straight into color just yet. Maybe i'll get there around sat/sun

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