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Paradox won't be a playable character for she'll appear as part of the story and as a boss, hence some slight modifications to her design. Will she make it in the future? Perhaps but we'll need your help!

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We are thinking about changing the technique with which our character moves in-game (actually using the root animation), so I'm working on a slightly faster walk.

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Hitbox on specific attack frames working fine + now with a running attack! I'm liking how this is shaping :)

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Apple here! Maera told me to say with this but I don't get it! Anyway! You should get really excited because The Waters Above: Prelude is coming out later this month! It's got four brand new stories but you only really need to play the one that's featuring me!

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Trolls are boulders licked to life by the old god Trund, and smashing them isn't enough to kill them: better to dry the Firstborn's quickening spittle with sunlight or fire, lest you end up facing trollshards. More FG lore: https://t.co/SvbsLB4ZNq

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Keep on workin on characters for BE-A Walker.
This texture makes me laugh a lot.

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Meet Sheher Cynanthro. This super villain have the power to take the appareance of anyone or anything. You can't seek for a tougher opponent than her!

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I hope everyone is having a happy weekend! I'm going to relax and watch a horror film >:}

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Selection animations for the places you can visit in this system.
More animations to the scenario will be added later.

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For this I have some keyframes sketches of a new hunter design for Alder's Blood. All new animations in Alder's Blood will be stop motion animations. There's just so much more that can done that way.

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Super Hyperactive Ninja is already out on and We also just uploaded a demo on Steam, try it out! Are you a hyperactive enough ninja to beat it?

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