画質 高画質

Just a post with all my favorite props I've made recently :D

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So am trying to fuse in some Mechanical aspect into my renders and hers is my failed attempt. The tummy is okay the chest areas not so well trying to see what I can cut off to make it mechanical.

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Blenderでイングラムをモデリング(4)
腕を小さめに、足を大きくしてバランスを整えました。
バランスが漸く整ったので明日からディテールを追加していきます。(^^)



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Here's the cacodemon without twitter's compression https://t.co/2yn2yxskXW

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今日の1時間30分。マテリアル腰まで。

模様がまだなのだけど、模様はペンタブ出さなきゃなので、土日に後回し。机片付けなきゃなのよ_(:3」∠)_

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息抜きにオフィス作成🖥️⌨️

やたらと小物が多いので、少しずつ進めていこうかな(´・ω:;.:...

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Thanks for the tag on the They're works in progress, but here are some creature sculpts I've been working on! 😳

Tagging and ! 😉 https://t.co/rLw57JoYm0

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I've accidently made this. Not the design itself, but the round corners. In my previous models, the became blocky as soon as I've converted it to 3d, but as I was trying to make this thing more fluid, it came out soft. This might change everything from now on...

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Another Zelda model based on the work of ! I love the way they use these sorta CMYK colors in all of their art!

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New update to the pixel art to 3d method... I've managed to to shape a model's body without having to cut in many parts, the sides can be colored. I believe the palette made it look a bit "cell shaded". Next time I can make the back different from the front.

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ちーん。これは、、ゆるすぎる😂
ここからどうやってクオリティアップしていけばいいのやら🤔

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