画質 高画質

ay que bonito, mi primer rig que funciona. (aun faltan las texturas)

Por cierto, guenas noches a todos xd, ya son como las 12 y puedo sentir mis ojeras haciendose mas grandes.

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Its took me basically all day to do this, including a nap to recompile my willingness to figure out his eyelid
I'm vbad at retopoing. But I suppose I did learn some things.

Lowkey reminds me of that blink meme

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ふと階段の形を思いついたのでblenderで作ったなう。
まぁ既に誰かが考えてるだろう。

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🔪🐰 Stylised Vanny 🐰🔪

Finally done with this model! Super happy with how it came out! And it was definietly a good practice for organic weight painting as well.

Hope you like it! 🤎

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Some of My 3d stuff, I really gotta get back to work on some of these characters

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WIP of character I'm working on. I'm calling him "sea boy" for now.

制作中のゲームキャラ:海の男の子。

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Some npr renders i did for this week’s challenge

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Commission for @/AshenFoxxi has been completed~
Thanks so much for letting me bring such a vibrant character to life!

An excited fella is here to warm up your day! ☀️

Commission info can be found on my carrd site here: https://t.co/GRSK9GiXIa

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This week, I decided to pose Brawl Captain Falcon in his Ultimate render pose and Dr. Mario in both his Project M render pose and Mario's Brawl render pose too.

Likes and Retweets are always appreciated!

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Some of My Ythagan characters: Aiza, Arbaza, Araya, and Anakki
(clearly A's are too common in My character names...)
all art was done in , and

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地道にやってたチュートリアル終わった🌴チュートリアルの完成画像と全然違って試行錯誤したけど、キリがないので終わり!

さんの動画ですhttps://t.co/oeBYY2t3Rh

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3D Model Attempt of my Character

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Got the dependency graph driver based eevee custom passes working! This lets you render out custom passes/AOVs by mixing between different nodes in the shader. (although hopefully we'll have proper AOVs for Eevee soon)

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