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D29 of #100daysofgamedev Today I have been working on my OpenGL project and have added in lighting and materials. Here it can be seen with some random materials generated at run time. #programming #gamedevelopment #indiedev #OpenGL #cpp20 #graphics #graphicsprogramming
#100daysofgamedev Day 6
Another new enemy: Prison guards!
Looks like bunnies are a little less happy down here.
#IndieDevWorldOrder #gamedev #indiegame #indiedev #APrettyOddBunny #Construct3 #screenshotsaturday
#100daysofgamedev Day 5
Implemented a new enemy: The Prisoner.
Bunny was glad to find he wasn't the only one down here, but quickly discovered they are not friendly.
#IndieDevWorldOrder #gamedev #indiegame #indiedev #APrettyOddBunny #Construct3
Day 80: Blocks have 3 colour states now when colliding with the ball. Need to fix the issue with the ball slowing down though!
#100daysofgamedev #gamedev #coding
Been working on more level editor stuff, copied selections can be saved! Placing now shows a preview and it can be rotated. (Maybe not the best implementation, but hey it works!)
#madewithunity #gamedev #100DaysOfGameDev Day 100! 🎉
Been working on some copy-paste functionality for my level editor. 😀
#madewithunity #gamedev #100DaysOfGameDev Day 98
Day 7 of #100daysofgamedev.
We finished our #GGJ20 game! Sort of. I mean, it doesn't even have a lose condition. But it was fun and I learnt a lot during the jam. I'll try to summarize it all in a post-mortem later this week.
Also, shout out to @syudzius for incredible art.
More progress on the level editor for my puzzle game project. Took a while to get this to work properly, but I can scale the glass panel now. ↔️↕️
#Unity3D #madewithunity #gamedev
#100DaysOfGameDev Day 91
Day 6 of #100daysofgamedev.
Good news: I found a workaround for my videocard problem.
Bad news: things are moving far slower then we thought. I guess, using a not very familiar engine is not the best thing to do on a jam. From the other hand, I'm curious where we'll end up. :)
#100daysofgamedev #pixelart #ドット絵 #indiegame
Day 5. Made other character views. 4 will be enough for now, maybe in the future I will need additional views.
Turns were a little bit to sudden so I added some inbetweens when changing direction I'll share the in game results later #100daysofgamedev day 22 #humanstookmyneighbors
#pixelart #gamedev #indiedevhour #indiedev #madewithunity
Working on a in-game level editor for my first person puzzle game project! 😀
#Unity3D #madewithunity #gamedev
#100DaysOfGameDev Day 80!
Been working more on this project... player can now rewire stuff, unless it's locked. ⚡️🔗💡
#Unity3D #madewithunity #gamedev
#100DaysOfGameDev Day 67
#100daysofgamedev
the title screen for my upcoming game
#indiedev #indiegame #videogame #gaming #gamedev
Which way is up again? 🙃
#Unity3D #madewithunity #gamedev
#100DaysOfGameDev Day 57
#100DaysofGameDev Day 44 - Made a fun little procedural landscape thingy in Unity for my game dev course:
What does your project's logo look like for #MarketingMonday ?
#indiegame #IndieDevWorldOrder #gamedev #100daysofgamedev
Oh... okay.
Good thing I implemented getting objects back if they get lost (or thrown to inaccessible areas). Apparently I had the collider on this piece of floor disabled, whoops. 🙃
#unity3D #gamedev #100DaysOfGameDev Day 47
Bug or feature? (the player shouldn't have bounced on the highest cloud) #gamedev #IndieDevWorldOrder #100daysofGameDev #100DaysOfCode
#100DaysofGameDev Day 36 (I'm a bit behind heh)
Threw my desert together with some parallax and now it's walkable! Bronto looks so sweet in his homeland ☺️🌵
#gamedev #indiedev