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0 0

Did a bunch of revisions. Really happy with the bowtie icon change because still need to do a couple more.
Only issue is the detail might be too fine.

3 4

Some new concept art for my shmup, stage 1 boss and some small swarming monsters to zerg rush!

We're almost done with the boss, just need to do some pose/perspective testing. Then on to spriting!

5 11

I wish I knew who made this but this was from an AGDG-thread. Thank you so much to the person who made it. :3

3 22

A Guy on /agdg/ made a cute character for his horror game, so I drew a big tiddie portrait of her. Apparently she's some sacrifice to the eye god.

1 2

Here's the fourth and last member of the band, the cute and equally mean Yellow!

4 19

Been working on pushing the artstyle a little further, here are the results thus far!

5 19

Here's another one of the band's members, Red!

3 11

New logo and character designs, whole production is undergoing a massive facelift!
Here's Blue!

4 15

Starting to work on the beginning of level 4. It'll start off with an elevator section with timed enemy spawns, then transition into a more straightforward factory level with free movement. Pretty excited!

0 1

Just uploading some concept art for before I head out for my finals.

This is going to be a sprite based game, but my concept artist (Aruspice) is also adept with modeling. This is great for playing around with perspective references.

3 11

finished setting up this part of the inventory

2 6

Started working on ranged sub-weapons and added a few new enemies!

0 2

Once-vanquished enemies get another chance to defeat you once the NECROMANCER enters the playing field.

0 3

Animation for 1 of the 6 Heroes; The Hawkman Knight!

2 3

Trying to fit everything I can in time for demo! (need to modify)

2 4