It's pretty quick to create something nice! I've simplified the tilesets quite a bit, while still letting you create unique buildings. Plus added autotiles for land, trees, dirt, paths, rivers, clouds etc. Not too far off being finished!

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4⃣.2⃣
✅ Godot needs specific formats for autotiles.
✅ RPGMaker has different resolutions / tilesets constrains depending of its version.
✅ Unity requires to configure a tile palette & pixel perfect camera

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you actually CAN do animated tiles, they just can't be part of the tileset image itself, they have to be a seperate resource you like... add to the tileset? been a minute

as for tile ids, i'm not sure-- i had to work with autotile ids though before, which i imagine is...similar?

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「AutoTileGen」いじってたが、保存するとサイズが変わってしまうのを発見。バグなのか、設定があるのか、あえてそうしてるのかは不明だけど、この原因に辿りつくまで1日使ってしまった。
自力でオートタイルを作ったほうが早い気がしてきた。

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4 of my tilesets are now 100% RPG Maker VX Ace compatible (complete with autotiles!). Train Station, Forest Graveyard, Kanagawa and Bakery! I'm working on converting my Osaka tileset next. You can find them here: https://t.co/dpCQwy0e3d

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Random tileset test. Don't know if I'll use this tileset for something tbh. I really like the result tho. My head is full of concepts lately: I hope I'll manage to develop them in the future
Credits to for the water autotile!

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Not much to show from recently other than going back and adding my tiles to the project. Next stop I need to draw an autotile system.

That's something I've wanted to try for a while!

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