‘Call Me, Anytime’

This is an extended version of my popular 1/1 named ‘Call Me’ minted in Nov 2021, where I share my love of vibrant colour and motion effects, using the magic of 3D from C4D, AI, Photoshop and After Effects.

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Looking to bring another designer (or two) to join our team here at

Need some absolute beasts specializing in 2D & 3D marketing (extremely fluent in PS & AI - C4D, Blendr, and AE are a big +).

Link and ports - Designer friends please DM some recos 👇

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dizzy the keyblade warrior, 3D figurine
✨ render
sculpted in C4D, rendered in blender.

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😵‍💫 SWISH SWISH 😵‍💫

Playing around with soft body's in and i'm still only scratching the surface of C4D - so much more to learn 🤩 and finally got round to taking my geometric illustration style into 3D, excited to show ya'll how it looks 👀

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Experimenting with distortion effects in idea is to use them for a music visualizer :)

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I think this project from is under recognized. It picks up on ppl's NFT based artworks, does a color analysis ++ and runs an auto script to spin up C4D, generate geometry and animation, then posts the finished looping work for sale as a 1/1. this one is based on: https://t.co/2sxtF8XnDh

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Digital Animals - by Ted Chang.

Created in C4D, using Houdini and X-Particles for simulation. Ted refers to the biological dynamics in the real world and uses abstract shapes to simulate the 'Digital Animals'

Check it out! 👉 https://t.co/sBHRonG30S

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composite char on DAZ and C4D, wear it the jacket and bra in MD.
After that i give props what she need,
And retexture it like skin, jacket, weapon and bag, etc.
After first layer of tex, I give another layer for toon shader, and give spec, rough, and normal tex

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I am terrible at modeling in C4D, so I am using as practice.

Looks nothing like it right now 👀

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Past 2 years has been a software journey (C4D, then Blender, ClipStudio). Now I need to level up my fundamentals and my imagination!

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Thank u! I make the models in C4D, textures in Substance Painter and render in Blender!

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Dante (ÆRIFORM)
.
Available on ObjkT https://t.co/c3XwrJJDPn
🔝🔝🔝
.
2160 X 2700
C4D, Octane Render, Adobe Medium , Zbrush

🚀

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Next piece with coming together a bit more.🧑‍🚀

Vector work done in , export to SVG, import to scale the extruded shapes, duplicate with a cloner.

Not done yet but love this workflow. 🥰

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Breakdown interview with P.J. Richardson & on using & for Toronto’s 2021 titles. 🔥
See more 👉 https://t.co/tfqQeL9YtE

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Breakdown interview with P.J. Richardson & Alex Liou on using & for FITC Toronto’s 2021 titles. 🔥

Link Below 👇
https://t.co/Oxkhfwee1u

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Making an anchor with c4d, HoRope and 😊⚓️

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eu fazendo coisa coisa q nn faço no c4d, meche os personage

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Here's the full process of "Weight"
A 1/1 piece Available tomorrow on
I wanted to explore a new way of creation by using all the medium I use the most.
With C4D, Octane and Photoshop/Aftereffects.
Full story behind this piece soon.

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