背景は燃えてる骸骨を並べる予定だったのでEmbergenというソフトを覚えて骸骨燃やして並べたのですが骸骨というモチーフが思ったよりディテールが強くて後ろに並べると主題を食ってしまうのと元デザが青く燃えてるデザインだったのと折角新しいソフト覚えたので何とか使いたいと試行錯誤→

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アニメ調テスト

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world creator - embergen - blender

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Getting in on some of that Rune action in and

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After a pretty long break, I'm coming back to twitter.
Lots of new stuff to show you, has now tons of new cool features and looks better than ever.
Check this looping simulation of a candle flame running in realtime.

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Here's a short process for "Paradis Perdu" 2nd piece i minted on

Mainly used C4D, Embergen and .

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煙、わからん、てなったので、EmberGenさわってる。

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Scene progressing nicely, added a generic character for scale comparison. Day 3 of using blender. I think 3ds max will eventually be kicked out of the window :) Rendered with eevee in Blender, 11 seconds a frame. Full video coming soon. Volumetrics done in EmberGen

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decided to learn blender over the weekend, super easy to pick up, using eevee realtime-renderer .. 10 seconds a frame .. full vid coming soon. Using embergen generated volumes for fire and gound fog

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96x96x128 simulation on the left. Same simulation on the right but with 4X upresing. Lighting doesn't match the smoke when upresing yet.

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そういうことだったのかー。
やっとEmberGenの起動の仕方がわかっただぞ。

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Stylized/Magic upscaling test in

The great thing is that you can edit in real-time in lower resolution, and scale it up when you're ready without changing any shapes!

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どういう原理でこんなドバドバ出てんだこれ
自宅PCだとちょっと重めだけど作業PCならたぶん行けるくらいの軽さ。出力方法を色々考えれば普通に使える恐ろしいソフト。
製品版の頃にはいろんな人の研究も進んでそう

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よくわからないエフェクトを生み出しまくってるけど、たのしいよぉぉう

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Nice recovery of a Sedge Warbler just in from the : ringed at Wheldrake on 24th July this year - re-trapped 19 days later by ringers in Belgium, at Gembergen, Oost-Valaanderen – a movement of 465km

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We added the ability to emit smoke from a colored texture and it's ironic that can now shred itself in real-time.

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カッコいいこれ! Couldn't help making a little gif of it.

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