Mechanical hand based on 's layout, with some design feedback from . Still more WIP than finished, but very happy with it so far!

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Experimenting with some new workflows in Blender and paintover in Photoshop

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Here is this weeks lil tank tuesday brought to you again by, thursday. Deadlines are just suggestions anyways.

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gm.

Been quite busy with the metaverse concept art job, having lots of fun with it 🤓

Brushing up on all things scifi & hard surface atm. Greebles, panelling and the like.

Here's a little warm down blender sketch, refamiliarizing myself with boxcutter & hardops in blender:

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Saint 14! Mooore chest and arm hardsurface details! And some tactical pouches and straps and all that jazz
kthxbaii :D

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Work in progress Saint 14 model I've been working on! Saw Bungie release some Destiny 2 concept art and just had to model a wee bit more :D

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Help! I installed hardops again

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Started working on the VangNex over Christmas break

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I needed to change gears from my OC model. I feel like I don't have the skill required. practicing by making Mecha and developing a work flow.

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ORCA Hvy Gunship Concept - model for the Ultimate Guide for Hardops and Boxcutter course *free updte
by Blender Bros

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Legend of the Galactic Heroes. Alliance fighter. I'm having too much fun with Blender and Boxcutter.

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my first Sub-d model, figuring it out was a bit of a challenge (coming from booleans). Couldn't have don't it without topostudy videos! Thank you sensei

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