rhino7のsubd、いい感じです。今やってるロボ顔がなかなか特殊なので観念してイチからモデリングしています。※画像はサンプル

nurbsへの変換時、唇の中のサーフェスが重なるようなところもうまく処理してくれます。操作性も良いし、挙動も安定。Tスプラインのトラウマが解消されました。

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nurbs paths dont turn into meshes well so im trying a bezier curve instead for the hair

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MAXのNURBSとかアレイモディファイアのお試し🫖

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Ko-Fi update! im planning on putting out a version 2 of the Polly Gonne rig, with everything ive learned about modeling since ive started to make it a better, more full featured rig + the start of her brother, Nurbs!

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NURBSパスのみ対応(ベジエは未対応)プラグイン作成完了。

これが、
こうなる。

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Blenderにインポートするとカーブが多角形になってるんで、スプラインタイプをNURBSに変換したらスルっとした

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Goku Rig with Nurbs Curves (left) and without (right).
The rig is basic but decent, but the weight painting on some spots are really blocky, but it's a fun rig to use! Even his hair can be adjusted 😅
Downloaded (free) for a college discussion assignment critiquing rigs

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The (space)yacht model that I used to demonstrate Powernurbs in the stand at 2007. (San Diego) I was very nervous, but it was a lot of fun. 😀

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Originally that was the idea, but then I realized that I could "cheat" it by using a NurbsPath and creating a texture and bump map to give the illusion of fur

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I did the final test, with surfaces and b-spline curves and after this object made with surfaces and joined in a perfect solid with you can do everything .. free form modelling IGES exported and opened in other application :)

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I made these with SubD and converted into Nurbs from Blender

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but do not underestimate the subdivision surfaces, because a patch created with the subdivision surfaces has the same shape and characteristics as a patch created with the same number of control vertices nurbs, if need an help ask. https://t.co/aDsedvebBp

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Zbrushで作ったパイロットをゲージにして、NURBS面にてパイロットを作り変えてます。
MADOX本体はNURBS面の塊なので、パイロットもNURBS面にすることにより可動部品の設計をしやすくする為です。
パイロットは人体そのものではなく、スーツの形にします。


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Low-degree semi-structured splines (#LDssS) is a add-on that converts quad-dominant meshes into B-spline patches. Maybe can be an useful step, for further development, or to import IGES into Blender's Nurbs https://t.co/YOovUKWZeX

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I think this is related to the patch that are many but very simple patch, every patch you see is 4x4, the basic nurbs surface definition, but moi3D make complex surfaces stitched into one. YimingWu why do you not start a journey into IGES and doing some stuff for Blender :P

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なんかできそうぽい
すごいチマチマした作業になるけど
メカなのになんかグネグネしてるのは、もともとそーゆー風に作ってるのでNURBS変換ミスとかではないです

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no is subdivision geometry converted to regular Nurbs geometry is an IGES format not a mesh

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Editing two better aligned surfaces with bevel G2 inside Moi3D :) I'm happy now, I can do something else after that. surfaces

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