I wasn't really content with Qodot or other solutions, so I've been writing an importer that directly converts compiled Quake BSP files into meshes for 4 to use with KOOK. This first shot might look familiar. Also loads much more complex maps.

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Added a medkit to the submarine and the player base! It was modeled for my old canceled project "Beyond Horror" and now it is in Fisk!

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Spent pretty much the whole day trying to figure out how to set up Trenchbroom with Qodot on a mac...and still have not succeeded

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