//=time() ?>
#rigtip https://t.co/IuhbDmtqvw
Why we push anatomy first, where movement comes from is important and that movement comes from where the bones rotate from.
Continuing with the #b3d for #UE4 rigging series. Today's video is pretty much all about the Action and Transformation constraints. Premiering later today, check it out: https://t.co/rwPiyjdmdr
#rigging #animation #rigtip #techart
Another Monday = another rigging tutorial! This time tackling the arm. Twist bones setup included. One using a Damped Track and another using a b bones twist. Going live later today:
👉https://t.co/ZVTTraKRpn👈
#b3d #UE4 #rigging #animation #rigtip #techart
Duplicated a bone for the jaw that had some constraints on it and accidentally created a muppet.
#rigging #animation #b3d #rigtip
Now available for all, get your Muybridge horse reference ready and go animate https://t.co/fGeOtYm3Am #animtip #freeRig #rigtip
#Skeletember Day 8.
Clothes tip: control the clothes with their own independent bones, but parented to the right bones like the arms, so that it's easier to adjust a pose or make a follow-through. Here's a cloak, more will come!
#madewithspine #rigtip
New Spline IK Tool Features Variable Squash, Stretch and More - https://t.co/EN2Zngv0zh #Maya3D #RigTip