First as rigging, then as glTF IO maintainer, and as Blender trainer, I encounter lots of bad practices regarding rigging & animation.

I'm planning to gather them all in a good/bad practice guide.
Are you interested?

24 279

More to come (again) in Blender 3.2 (in Beta for now)

glTF exporter now export all actions of armature. No more NLA needed !!
(Works only if you have a single armature in your scene).

3 15

https://t.co/IuhbDmtqvw
Why we push anatomy first, where movement comes from is important and that movement comes from where the bones rotate from.

35 203

Continuing with the for rigging series. Today's video is pretty much all about the Action and Transformation constraints. Premiering later today, check it out: https://t.co/rwPiyjdmdr

84 587

Another Monday = another rigging tutorial! This time tackling the arm. Twist bones setup included. One using a Damped Track and another using a b bones twist. Going live later today:
👉https://t.co/ZVTTraKRpn👈

49 385

Duplicated a bone for the jaw that had some constraints on it and accidentally created a muppet.

5 51

Now available for all, get your Muybridge horse reference ready and go animate https://t.co/fGeOtYm3Am

16 74

New Spline IK Tool Features Variable Squash, Stretch and More - https://t.co/EN2Zngv0zh

12 29