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"Text Wall" shared bits of their new 64x64 NetHack tileset on the r/roguelikedev Discord. (Currently partially complete, with full set sketched out.)
Bummer. My #7drl won't be even nearly completed. Lost the first three days pretty much completely, and the rest of the week has been filled with real life obligations. Welp, got a solid foundation to build upon! #roguelikedev #indiedev #gamedev #screenshotsaturday
Next Patch is almost ready, will drop by end of the week. Addressed lots of usability issues that got reported. 🙂
At Fireplaces and Shrines Players may now browse Tutorials Hints, they've unlocked so far.
#ruinsOfCalaworm #gameDev #roguelike #indieDev #roguelikeDev #kalawaum
starting to work on farming mechanics for #Fatem019!
Decided to work on farming since the @ClimateReplay Jam was happening at the time, With the theme being "Regrowth". Regular development in the background has been going well! :D
#ScreenshotSaturday #GameDev #RoguelikeDev
#pureBasic's Gadget-Library works fine, but can be a bit finicky; eventually had it subjugated under my Divine Command, though. Here's the final (I think) design of the Pre-Menu:
@EdjieArts
#ruinsOfCalaworm #roguelike #roguelikeDev #kalawaum #gameDev #indieDev
Finished designing Pre-Menu, Buttons do what they're supposed to do (Banner by @EdjieArts).
There will be a "real" Menu, this is just to select where you want to go, since Editor only works in Windowed Mode.
#ruinsOfCalaworm #gameDev #indieDev #kalawaum #roguelike #roguelikeDev
That Cultist is up to no good.
#screenshotsaturday
#ruinsOfCalaworm #screenshotsaturday #gameDev #roguelikeDev #roguelike #lovecraft #cthulhu #pixelArt #kalawaum
Which Palette do you prefer?
#ruinsOfCalaworm #kalawaum #gameDev #roguelike #roguelikeDev #aseprite #pixelArt
@FourthWoods Still WIP, but my cute little casual #lovecraft-Roguelike (coded in #pureBasic) is getting more content and becoming more polished every day.
Most Recent addition: Boss-Monsters with randomly generated names:
#ruinsOfCalaworm #roguelike #roguelikeDev #kalawaum
Reworked the Dark Young.
Well, it's still the somewhat cuddliest of my Monsters, but looks a bit more fiendish now.
#ruinsOfCalaworm #pixelArt #gameDev #roguelike #roguelikeDev #lovecraft #cthulhu #mythos #kalawaum #aseprite
Pop-Quiz ... what's that supposed to be? 🤔
#ruinsOfCalaworm #pixelArt #aseprite #gameDev #roguelikeDev
Detecting a correct Shrine/Artifact-Sequence now finally works (the function responsible for "translating" final clueTable() into human language was a buggy).
Also two new Artifacts: "The Black Mirror" and "The Serpent Crown".
#gameDev #pixelArt #ruinsOfCalaworm #roguelikeDev
All the Monsters from my Roguelike in the making ... #ruinsOfCalaworm #kalawaum #pixelart #roguelikeDev #gamedev #indiedev
Programming a Rework of a classic german Roguelike ("Die Gemäuer von Kalaworm"), which has been popular back in the days of Atari ST. Gave it a Lovecraft-spin, and added a Sanity-mechanic. Now I finally settled on color scheme ... #ruinsOfCalaworm #roguelikeDev #kalawaum #game
Lemburke#5312 on the Roguelikes Discord #roguelikedev channel is a pixel artist looking to cooperate with a dev to make a roguelike. Hit them up if interested :)
https://t.co/KMLvI3n8zH
#gamedev #pixelart
Some really cool mockups for a new project by u/Elfgoat_ in r/RoguelikeDev Sharing Saturday: https://t.co/9fF91F6lc8
Mainly dealing with light sources, but there's also other neat concepts in here!
@MemoriesIn8Bit The topic of a four-seasons low-color-count palette came up in ##roguelikedev last year, this was my take on it
This week's cool project in r/RoguelikeDev, cool tiles and mapgen work by u/lordnoriyuki!
(some with CRT shader)
https://t.co/Eky2S3XrCQ