"Text Wall" shared bits of their new 64x64 NetHack tileset on the r/roguelikedev Discord. (Currently partially complete, with full set sketched out.)

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Bummer. My won't be even nearly completed. Lost the first three days pretty much completely, and the rest of the week has been filled with real life obligations. Welp, got a solid foundation to build upon!

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Next Patch is almost ready, will drop by end of the week. Addressed lots of usability issues that got reported. 🙂
At Fireplaces and Shrines Players may now browse Tutorials Hints, they've unlocked so far.

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starting to work on farming mechanics for

Decided to work on farming since the Jam was happening at the time, With the theme being "Regrowth". Regular development in the background has been going well! :D

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Gadget-Library works fine, but can be a bit finicky; eventually had it subjugated under my Divine Command, though. Here's the final (I think) design of the Pre-Menu:


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Finished designing Pre-Menu, Buttons do what they're supposed to do (Banner by ).
There will be a "real" Menu, this is just to select where you want to go, since Editor only works in Windowed Mode.

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Still WIP, but my cute little casual (coded in is getting more content and becoming more polished every day.
Most Recent addition: Boss-Monsters with randomly generated names:

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Reworked the Dark Young.
Well, it's still the somewhat cuddliest of my Monsters, but looks a bit more fiendish now.

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Detecting a correct Shrine/Artifact-Sequence now finally works (the function responsible for "translating" final clueTable() into human language was a buggy).
Also two new Artifacts: "The Black Mirror" and "The Serpent Crown".

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Programming a Rework of a classic german Roguelike ("Die Gemäuer von Kalaworm"), which has been popular back in the days of Atari ST. Gave it a Lovecraft-spin, and added a Sanity-mechanic. Now I finally settled on color scheme ...

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Lemburke#5312 on the Roguelikes Discord channel is a pixel artist looking to cooperate with a dev to make a roguelike. Hit them up if interested :)
https://t.co/KMLvI3n8zH

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Some really cool mockups for a new project by u/Elfgoat_ in r/RoguelikeDev Sharing Saturday: https://t.co/9fF91F6lc8

Mainly dealing with light sources, but there's also other neat concepts in here!

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The topic of a four-seasons low-color-count palette came up in last year, this was my take on it

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This week's cool project in r/RoguelikeDev, cool tiles and mapgen work by u/lordnoriyuki!
(some with CRT shader)
https://t.co/Eky2S3XrCQ

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