Character Artist Gu Hongwei presented a more gentle 3D version of 's Jinx, made in Maya, ZBrush, and Substance 3D Painter:

https://t.co/X9H7ZIBmXQ

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Check out Holy, a happy girl sorcerer made by Character Artist Gina Jeon in Maya, ZBrush, and Substance 3D Painter.

More renders and info: https://t.co/epqDOMzeg9

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Update on the Numenorean karma helmet for The Last Days Warband mod. Working on the textures. With

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Character Artist Chloe Worthy has reimagined Princess Mononoke's San and Moro as stylized 3D characters and shared a small breakdown of the project:

https://t.co/qxVKUP7GQ8

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Texture Artist QiYu Dai (Aiden) recreated Elden Ring's Grafted Blade Greatsword in Substance 3D Painter and Marmoset Toolbag:

https://t.co/uqDfTG0Hz3

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Environment Artist Artur shared a recreation of Elden Ring's Stormveil Castle made with 3ds Max, Substance 3D, and Unreal Engine:

https://t.co/dhBuda36lF

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Visual stuff takes a while, so I haven't been able to post much the last couple of days. Here's the start of texturing the Tri-Speeder

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Have a look at these fantastic steampunk characters created by Anna Tutova using ZBrush, Blender, and Substance 3D Painter:

https://t.co/WUa6wQyzic

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狛犬(?)。
1枚目の画像が原作。ZBrushでスカルプトしてBlenderでローポリ化してSubstance3DPainterでNormalMap作成

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Finally painted this project I modeled forever ago.😅
Started a little scene for it but wanted to show my progress!

Original Concept by Artem Solop https://t.co/AVWHgeI5Bq

Modeled/UVs in Maya, painted in rendered with

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