x27 4k udims, took 70minutes to bake from 200mill polys mesh lol
displacement test

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Just redoing some of my classmates arts: PUDIMSAURUS

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After an unknown amount of tiny fixes, the UDIMs are okay on this and the model good to go! For this fine first day of April, have a rough color WIP!

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those past days i've been super busy doing my dissertation (a 3D animation) and only now i got some time until the udims are baked to draw a little animation~

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if your blender file starts taking up loads of memory because you have loads of unused textures/meshes inside it, select the dropdown for orphan data and hit purge, it will remove those unused assets, really helpful when youre working with UDIMS/EXR's or big files

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First prototype for my if anyone has any input it would me much appreciated, had loads of fun. Udims workflow, 4 textures sets and 160 UV tiles.

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So finally finished laying the textures down on in the Udims Workflow and its way more efficient as well as being way more fun. Just got to add all the call-signs, logos and detailing and i am nearly there.

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there are total of 11 mask aand~ it consists of 3 groups in UDIMS mask assets part1

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Finally! are coming to (and yes you will be able to paint across them)! More info later this year.

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