Tomorrow I'll dive into so I finished "A Friend in Need" by M.C. Coolidge (1903).
Also happened to hit 500 followers this week :D
Thank you guys so much^^
https://t.co/jJGsnUiKPH

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day 1 - The Idea:
I want to make a Roguelike similar to Binding of Isaac, but instead of different floors, rooms will reset after beating them and at the same time get significantly harder. (1/3)

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Came up with a name and a possible title screen logo thing - just a concept for now but let me know what you think

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🍁🍁 Day 1 of I'll go for a little narrative game. And here is our rabbit-fox player! 🐰🦊🐾
I'll post the progress every once in a while.

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As well as I'm going to be attempting a very simple challenge too! The first piece is

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Day 1: Panic!
Inspired by 60s-70s furniture and hypno spirals!

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a little sketch for who I am thinking is the main character, she is a space cartographer 😶#devtober

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Concept for player character in my game! (subject to change)
This is just a quick sketch, I've been focusing on programming/documentation first and foremost

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day 3 was uneventful. I smoothed out the room teleporting.....with teeth. More and more teeth.

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Tada~ First of the finished places for the slime to hide 🌸💧 (Though think I shall make the water droplet a touch bigger >.>)

Started last month but going to finish the game for instead of doing this year :)

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This guy was green but he looked way to orc like so had to change him. Still need a name for this side project. Right now, it's simply Dirge Project

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[#devtober / day 10]
33% done! Gee. That's not scary at all.

Today, I did some enemy design!
First, the two most basic enemies - a maggot, and a fly.

And then, a boss!
Let's go for... let's see, the classic Zelda worm-type?
Hm... Hold on, let's give him.. Yeah! A 2nd phase! 💪

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Hey, we decided to join 🥳
Our Devs came up with this crazy concept of defense towers coming to life during day/night cycle. This is a tower of Human Kingdom Aillai
We plan to test them in during November Beta

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🔴 [ LIVE NOW ] continues, working on some animation before hoping over code!

https://t.co/KvrlM5kULm

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Jour 14: rapparu
https://t.co/2kPQ3UN0F1
https://t.co/YZdQOQ7gH4
https://t.co/hE4ZDpZA0m
https://t.co/wQqBxPBtAr
Je vous le présente plus, c'est l'un de mes animateurs préférés (freelance). Jetez un œil à Kanamewo. Prochain court-métrage indé "Rambing Pieces" en 2020.

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some character concept art/design thing. also

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Day 14: Accomplishment and Walk Cycle
I'm proud of myself for making it to two weeks and only missing one day and being late once. I had to animate a walk cycle for an assignment so I decided to do one I could adapt into a pixel one for my game!

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