Today I was trying to understand more about the strokeCap() function. It allows we to change the shape of the corners of a line, but it wasn't compatible with WEBGL.
https://t.co/6qKBoT2GO4

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New interactive NFT - "Octo"
Made entirely with code using a fragment shader and WebGL.
Editions: 5/6 - 1 tez
https://t.co/MputVgrEjF




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We cover in depth all the iterations, sketches, hi-def renders in Redshift and realtime prototypes in WebGL. Can you guess which one is which ?

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Sweet! I'm a web developer now :) So many limitations with WebGL. I can't embed (easily) Python or FFMPEG but it's promising. I just have to fix 143 issues now.

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We are looking for Creative Front-end Developers who love creating playful web experiences and content in Junior and Senior roles open, see job specs and apply here: https://t.co/WDYY0fnc9b Please RT!

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Trying to add some Material and Lighting to my TRIANGLE_STRIP p5.js Shape in WebGL. Getting these weird Stripes. Anyone an Idea where this comes from?

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Monday night sketching has me messing with custom lighting/materials in

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2000 shapes, 60 fps. Testing out WebGL. Serenity http://t.co/8O9TskS2uK

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Fractal cutout tree, animated, optional webgl. https://t.co/1L13TFuX7l

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