It does print in that orientation, if I understand correctly. Its made it more of a challenge. Its why there is a chamfer here.

0 0

Coruscant Voronoi sphere
* Generate circles on surface of "sphere"
* Generate circles inside sphere
* Voronoi fracture of sphere using equidistant points along the circles
* Chamfer the meshes at all vertices to soften the edges

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- Unfuse - Turn Bevels/FIllets back into Chamfers.

https://t.co/xznfDKRNiO - Blender Market, Gumroad, Documenation

https://t.co/NGkXqTRaUc https://t.co/AhRkaRX74i

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mirrors and chamfered edges create the illusion of infinite space in shanghai art gallery https://t.co/SmOwUB9wo3

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When you accidentally hit the smooth mode on your geo and realize you created something unexpected yet anatomically correct

I should never have chamfered that vert.

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Building the 3D mesh making a shell with HE_Mesh library for Processing (thanks! ) ....next step: shrinking (for tolerances) & chamfer

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Add some chamfer to the fluffy parts and we have a fairly decent sofa! Ta-dah! ^^

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Progress on umbrella bot! I have to do a rebake and add some chamfers on a few parts but it’s coming along! I kinda wanna add a screen with a face in that square area on the main cylinder too.

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oof it's been a while since the last update since Artfight/grad school apps have been goin on but here's a quick ponytail update! Also fixed the hair texture lines so they no long throw an error message when chamfered :)

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Boxcutter 713 is out now. https://t.co/OlejBc1GPI
- Extraction Shape
- Ngon Cyclic
- Knife Project Classic
- R to reset / rotate Array
- R for initial rotate
- Bevel to Chamfer and back
- Custom Shape Knife Project Support (grid cut)
- Slim Topbar Alt
- HOPS support back bevel

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not a lot of progress today but I cleaned up the hairline a bit - couldn't quite get the chamfer and boolean tools to work with me in the way I was hoping but I might try a new approach later.
Up next I might shift gears to the torso for a bit to give myself some variation :V

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In next beta release of the extruding face is customizable: Quad, Pentagon, Hexagon, and Triangle, each face type supports further subdivide and chamfer.

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He estado buscando alternativas a porque en Marvelous era muy jodido, pero al final las botas las he estado haciendo a mano en 3d Max; Modelando un poco a ojo usando como referencia el pie del personaje, y siguiendo el workflow Chamfer>Turbosmooth

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The finish and body width is similar. I prefer the smoother chamfer on the Wörther where the cone meets the shaft.

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この形をLiteでやるんであればn-SideのスプラインをSides:3で用意して編集可能にして頂点モードで全選択して右クリックメニューのChamferで面取りしたものをサイズ変えて2つ用意してスプラインマスクで結合してExtrudeとかいうハイパーめんどくさい手順になるかと…

1 2

Easing some chamfers in he_mesh

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