Every character in strive has a low poly and high poly head and it is only now that I realized that they are super different. The low poly (left) used in game play has much larger eyes and hair pieces than the high poly ones (right) that are used for close up cinematics.

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I don't think I have posted here but these are the visdev work I did for the LoL year of the bull lunar beast cinematics.

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Just a simple animation this week for Playing with some interesting visual stuff for potential cinematics.

ALSO: posts will probably slow down for the next couple of weeks while I prep for the steam page going live. Stay tuned!

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Mmmmmm...
Pompadour... Man from overwatch cinematics...
Im verry normal about background characters btw did y'all know that?

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'Weak?'
The kitty is right, but... 😅

I haven't finished the game yet, but I had to draw this.
There's a demo of , and the trailers are super cool, with different cinematics. Go check them! 😊

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Interesting that the Korean words appear when Jett comes on the scene(then she does something) in VALORANT cinematics.

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| Co-creator, Creative Director and Project Manager.

An Australian based 3D artist passionate about creating surreal artworks and cinematics. He also has a deep background in Computer Science and blockchain technologies.

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Character Artist Jessica Hurst () brought Dave Arredondo's Persephone to life in Character Creation for Film/Cinematics. Check out these stunning renders, as well as some of Jessica's personal projects!

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By the way, update on Godscar CP! Made this new sprite, and put the coding in place so I can pause for cinematics. Next I'm looking at doing the coding for cinematic mode, so Vaili can talk to people, and I can make a pretty tutorial.

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Two of They Came From's most popular features are its Quips and Cinematics. You get bonuses for witty (or inappropriate) one-liners, and powers in the form of B-movie tropes, such as cheap sets and missing reels. You can find them all right here:

https://t.co/HHudNjyUwI

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An adventurous point-and-click with a funny plot. This thrilling game features over 3,000 hand-illustrated animation frames with cinematics.

Discover it now!
Link: https://t.co/inHNddi55A

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( DBL Spoiler)

*New* Shallot vs Giblet Cutscene

Scenes like this is when I give hats off to . You guys should make more of these cinematics. Makes the story much more intense, and fun to watch. Y'all snapped with the OST too. 👏

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everyday I strive to make my animations and renders look as beautiful as the world of warcraft cinematics. ✨ ICONIC

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Just Found this, whoever has done it, and how, I love it. The SC community is so creative that they could make their own story cinematics.


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We’re excited to be working on a new project with the super talented concept art studio . You may recognise their work from Riot Games League of Legends & Blizzard Entertainment’s Hearthstone cinematics.

Check out more of their work here → https://t.co/EIj4O9bxEb

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Was working on mah boi, But then I got distracted. I honestly can't wait to actually work on the cinematics.
All modeling work is still very W.I.P.

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Heya, I’m Api, I'm an illustrator||comic artist that loves drawing fantasy, fire and an attempt at cinematics.

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I guess I'm expanding the scope of considering all those contracts were mostly cinematics... They needed someone who could make rigs that worked for game engines like Unreal for previs... Now fully back in game tech developement :)

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Study from the SC2: Legacy of the Void opening cinematic. Blizzard does good cinematics.

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