//=time() ?>
#include"colors"
#include"textures"
camera{location -z*.5 right x angle 90}
light_source{0 White looks_like{union{torus{.3,.03 pigment{LightBlue}}sphere{0,.1 texture{Yellow_Glass}}rotate 45*(y-x)}}}
box{1,-1 texture{Dark_Green_Glass}}
plane{z,2 texture{Starfield}}
#つぶやきPOVRay