testing both making slightly higher poly models and simple toon rendering. it's you may also know him as vic or

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Another thing that might help is if you showed examples of models made on being paired with programs like or since they offer user-friendly UV mapping options that look good on low poly models.

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Week recap: Blender Conference went online, new releases of , , , Qtractor, new free/libre VST3 plugins for Linux, new features in , , , Dust3D.

https://t.co/iX5ZNw4PFP

Featured artwork (Inkscape) by William Nugroho

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received the first donation through Paypal.
Thank you, Roberto Calderon!

https://t.co/pNTepezU3t

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What... thank you! now have 5 sponsors! (besides Epic

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Hi thank you, I am so lucky to have your support! ありがとうございました

https://t.co/pNTepezU3t

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Wow, another sponsor for thank you Erlend Sogge Heggen, you are always being so supportive.

https://t.co/pNTepezU3t

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Add edge detection to toon shader

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Review: Free and easy 3d modeling with Dust3D https://t.co/SL5VVEtsmP

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A little update on a work in progress feature

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Dust 3D - software de modelagem que ajuda você a criar um modelo 3D em segundos:
https://t.co/4camwZrKSQ

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In next beta release of the extruding face is customizable: Quad, Pentagon, Hexagon, and Triangle, each face type supports further subdivide and chamfer.

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Why I rewrote the mesh generator of Dust3D from to C++
https://t.co/tgG7iNZ5Gu

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