The casual look + Christmas color palette!
Geonodes really came in handy with those leaves on the vest, so the viable uses aren't only limited to environments or hard surface modelling.

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The entire scene is using the same geonodes + shader, but here's it on just a sphere for illustration purposes.
Comparing with/without the brush strokes from geometry nodes. As you can see the underlying ("normal") shader does most of the work still.

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Three instances of the same geonodes. Not too bad for a first try :D

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Testing the new version of voxels-to-bricks via geonodes, this one is "edge-aware" :D

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The disassembled, hovering faces are distorted with a Noise Texture node with Random Values nodes attached to it, their respective seeds driven by the location of the camera. Result: a different geometry every time you move the camera

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Fun study test making "Ring" using Booleans of GeoNodes, but probably better with the modifiers combo.

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