Quick sunday sculpt - Greyboxing a new little monster project👽

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Greyboxed the village roughly, and experimented with painting the terrain some more✨#gamedev

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Nick & Malena

📸: /u/greybox99

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And some more greyboxing. In the background you can see where you transition from the 3d areas to the 2d racetracks, that are stacked sprites only :)

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began planning out a dungeon in oot - mostly just greyboxing it for now (though I was playing with some textures)

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Here's some more juicy bits for you👀Initial Concept, Initial greybox, Final shot and some Props closeup

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🍑Isaac. Finished YCH for Greybox(FA)🍑

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apparently everyone wants me to keep the environments greyboxed because they look good

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worked on The Gamer's Nightmare all day. Here's some greyboxes

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Sunset Glade project update:
Following on from yesterdays sketches, I have been fleshing out the greybox models for the new wall and pillar designs!
Next task is to get this in-engine and start the new portal surround design :)

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Sunset Glade project update:
Creating some more detailed greybox models to replace some of the cube primitives. Some scaling and slight layout tweaks :)

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Realized I should add some screenshots of the greyboxing so here ya go:

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Once a week, I will be posting a collection of progress shots from my personal and class projects.
In this week's weekly round-up: DnD character designs, dragons, and greyboxing in Unreal!

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Greyboxing new levels in Maya. This was a nightmare; we later switched to Probuilder in Unity which was 100x better

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When I'm not sure what to model, I just look around my apartment. Greyboxing a little vignette to work on when I'm bored at work

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Quick concept design of a boss battle.
I love era. So i greyboxed out the beginning concept. It's actually easier than I thought it would be. https://t.co/H32zpvVxfY

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A throwback to my first attempt at a graybox sketch-over. The image is a little off because I just took a picture of my screen with my phone to draw over. A bit janky but I enjoy the finished product. :)

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I've been focusing mostly on programming for lately, which isn't always the most exciting to show off. Here's a new weapon greybox though, some kind of plasma cannon. =)

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Today I'd like to announce, introduce & welcome who will be joining the Recompile team as a Junior Level Designer intern!
Dante was a former student back when I was teaching Unity. Now he's already greyboxed a bunch of fun levels, and I'm looking forward to more!

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Continued work on the 'Europa Descent' lander module. Additional detail added, cloned, flipped and ready to integrate into the surface greybox.

I will be working with Snaggs on the crashed varient, impact damage, exposed inner structure.

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